18
Game Options
Game Volume
Set the game
’
s volume during play. Values can be 1 –
10.
Attract Volume
Sets the game
’
s volume when no one is playing. Values can be 1 –
10
Cost Per Play
How many pulses to start a game. To play for no money, set it to free. Values can be Free –
8
Coin #2 Value
How many pulses is coin line 2 worth? This is used when you accept more than one type of coin. Values can be 1 –
8
Game Length
How long the player has to play the game. This doesn
’
t include any overtime. Values can be 1 ½ Minutes, 2 1/4
minutes, 3 Minutes, 4 ½ Minutes
Golden Goal
If the game ends in a tie, turning this option on will allow the game to continue until the next goal. Values can be On or
Off.
Tickets Per Play
Winner wins these tickets at the end of the game. Values can be 0 –
20.
Ticket Multiplier
This allows you to use 2 point tickets (one ticket is worth two). Values can be 1 –
2.
Video Attract Interval
How many minutes between showing attract videos when not playing. Values can be 2 –
30.
Audio Attract Interval
How many minutes between playing attract audio when not playing. Values can be 1 –
30.
Home Team Select
See team list they cycle through and find their team. Teams 1 –
10
are generic colors 11 –
61
are countries in alphabeti-
cal order.
Away Team Select
See
team list below they cycle through and find their team. Teams 1 –
10
are generic colors 11 –
61
are countries in al-
phabetical order.
(Continued on next page)
Summary of Contents for Super Kixx Pro
Page 4: ...4 Parts Included Inside Base...
Page 31: ...31 Proper Belt Routing Diagram Both Belts...
Page 32: ...32...
Page 33: ...33...