PRESS
THE PROGRAM (PGM) BUTT
ON OF
THE MAIN P
.C. BOARD.
(THIS IS
THE LEFTMOST
OF
THE 4 BUTT
ONS).
PRESS
THE SELECT
(SEL) BUTT
ON
T
O
ADV
ANCE
THROUGH
THE
V
ARIOUS PROGRAMMING OPTIONS.
PRESS
THE STEP
(STEP) BUTT
ON
T
O
CHANGE
THE V
ALUE OF
THA
T
P
A
R
TICULAR PROGRAMMING OPTION.
WHEN FINISHED, PRESS
THE PROGRAM (PGM) BUTT
ON
T
O
RETURN
T
O
GAME PLA
Y
MODE.
note: pressing the st
art button will play 1 game without
advancing any counters. (or dispensing any ticket
s from the
optional ticket dispenser)
GAME OPTIONS
1
.
COIN 1 (COINS PER CREDIT)
SET
THIS V
ALUE FOR
HOW MANY
COINS IT
WILL
T
A
KE FOR 1 CREDIT
.
2.
COIN 2 (COIN 1 EQUIV
ALENT
) SET
THIS V
ALUE
T
O
1 IF
YOU
WISH
THE
V
ALUE T
O
BE THE
SAME
AS
COIN
1
(IF
YOU
WISH
THE V
ALUE
T
O
BE
TWICE
AS HIGH, SET
T
O
2. IF
YOU WISH
THE
V
ALUE T
O
BE THREE
TIMES
AS
HIGH,
SET
T
O
3,
ETC&).
3.
TIME UNITS PER PERIOD
SET
THIS V
ALUE
T
O
20 FOR
HOCKEY
, OR 15 OR 30 FOR SOCCER.
4.
TIME PER PERIOD
SET
THIS NUMBER FOR
THE
ACTUAL
AMOUNT
OF SECONDS PER PERIOD. MUL
TIPL
Y
THE NUMBER
OF PERIODS BY
THE NUMBER OF SECONDS
YOU CHOOSE FOR
OVERALL
GAME
TIME. EXAMPLE: 60 SECONDS X 3 PERIODS
(HOCKEY) - 3 MINUTE GAMES.
5.
NUMBER OF PERIODS
SET
THIS NUMBER
T
O
3 FOR
HOCKEY
, OR 2 OR 4 FOR SOCCER.
6.
ANTHEM
SET
THIS V
ALUE
T
O
1 FOR
THE CANADIAN
ANTHEM, OR 0 FOR
THE U.S.A.
ANTHEM.
7.
A
W
ARDS PER GAME
SET
THIS V
ALUE FOR
THE NUMBER OF
TICKETS
YOU W
ANT
DISPENSED
A
T
THE END OF
THE GAME.
8.
A
TTRACT MODE INTER
V
A
L
S
E
T
THIS
NUMBER
FOR THE
AMOUNT
OF
TIME BETWEEN
A
TTRACT
MODE SOUNDS.
SELECTING 0 WILL
TURN
THE
A
TTRACT
MODE OFF
.
PROGRAM BUTT
ON
SELECT
BUTT
ON
STEP
BUTT
ON
Summary of Contents for Super Chexx
Page 5: ......