background image

GAME ASSEMBLY

These steps should be followed for initial installation as well

as any time the game is dismantled and moved to a new location.

NSPECT INSIDE OF BASE

Check for loose parts or foreign material in bottom.

Inspect harnessing to speakers, coin door and coin
meter.

Inspect main PC Board for damage and familiarize
yourself with the 15–pin cabinet harness connector
and the 8–pin header for the scoreboard ribbon cable.

Place cabinet on Base oriented with hinge side of cabinet

opposite the coin door side of the Base.

Align the two so that the threaded cabinet mounting
inserts are visible through the access holes and the
mounting holes in the Base.

Install 4 Allen Head mounting bolts with fender
washers and tighten with provided T–handle wrench.

Connect 15–Pin Connector and Ribbon Cable connector to

main PC Board. 

The locking edge of the ribbon

cable connector should face the rear of the base.
Do not force or connect backwards or damage will
occur.

Plug game into 110 (optional 220) volt GROUNDED AC

outlet and turn on PC Board mounted power switch.

Warning:

  Failure to use a 3–prong grounded outlet

will void your warranty and may cause

harm to the game, yourself, and others.

Coin–up game and check for proper operation.

Finally, make sure your game is clean.  A clean game

looks good, gets more play, and makes more money
than a dirty game.

GAME OPERATION – TEST

IMPORTANT: IF THE GAME FAILS TO PERFORM THE
FOLLOWING TESTS AS DESCRIBED, REFER TO THE
TROUBLESHOOTING SECTION.

Before starting a game, check to see that all players

rotate smoothly and that all rods move in and out
freely.

NOTE: THE GEAR BOXES REQUIRE 10 – 20
GAMES TO FULLY BREAK IN.  SLIGHT
RESISTANCE WHEN ROTATING THE
PLAYERS ON A NEW GAME IS NORMAL.

Insert the proper number of coins to start game.  The

National Anthem will begin and upon completion,
the puck will eject from the ejector chute.  Shoot
the puck in each net several times to ensure
proper operation of the ejector.

Each time the puck enters the net; the score indicators

on both sides of the scoreboard should indicate
the goal scored.  Continue scoring until the game
ends, checking the score indicators for proper
operation.  Check to see that the score indicators
on both sides of the scoreboard are working
correctly.

Restart the game.  Press the Boo/Eject button to

ensure the National Anthem is bypassed.  The
puck should eject.

After the puck ejects, press the Boo/Eject buttons on

both ends of the game to ensure the “Boo” sound
is heard and eject Solenoid is activated.

Run the puck through each goal crease.  The “Oh”

sound should be heard as the puck passes
through the crease.  Note that a shot on a goal
has been registered.

Summary of Contents for Super Chexx

Page 1: ...OWNERS AND SERVICE MANUAL INNOVATIVE CONCEPTS IN ENTERTAINMENT INC 10123 MAIN STREET CLARENCE NY 14031 SERVICE 1 716 759 0360 FAX 1 716 759 0884 E MAIL service icegame com...

Page 2: ...yright laws Courts CAN IMPOUND infringing articles while legal action is pending If infringes are convicted Courts can ORDER DESTRUCTION of the infringing articles In addition the Act provides for pay...

Page 3: ...Outstanding Features Page 6 7 Programming Page 9 Game Assembly Page 10 Game Operation Test Page 10 Maintenance Page 11 12 Troubleshooting and Repair Page 13 THRU 17 Parts Listing Page 18 Schematics Wi...

Page 4: ...would result in a final score of 5 4 or 6 3 The exception to this rule occurs when a final puck would create a tie score Example If the score is 2 1 the last puck might make the score 2 2 The game the...

Page 5: ......

Page 6: ...are a full time background noise and a National Anthem at the beginning of each game A player can even bypass the anthem if desired by pressing the Boo button GEAR CLUTCH DESIGN Each player on the gam...

Page 7: ...ted for 25 50 75 or Free Play Any combination of time and price can be used ELECTRONICS ACCESS All of the SUPER CHEXX electronics are located on a single PC board just inside the coin door All IC s ar...

Page 8: ...S COIN 1 IF YOU WISH THE VALUE TO BE TWICE AS HIGH SET TO 2 IF YOU WISH THE VALUE TO BE THREE TIMES AS HIGH SET TO 3 ETC 3 TIME UNITS PER PERIOD SET THIS VALUE TO 20 FOR HOCKEY OR 15 OR 30 FOR SOCCER...

Page 9: ...peration Finally make sure your game is clean A clean game looks good gets more play and makes more money than a dirty game GAME OPERATION TEST IMPORTANT IF THE GAME FAILS TO PERFORM THE FOLLOWING TES...

Page 10: ...ed when necessary Remove the four screws on the light diffuser and pull out the bulb Insert the new bulb and reassemble NOTE TIE WRAPS HAVE BEEN USED TO SECURE THE FLOURESCENT LIGHT AGAINST SHIPPING D...

Page 11: ...he mechanism by scoring goal and observing puck ejection If puck fails to eject does not clear ice surface or ejects with excessive lean in one direction the mechanism is not working correctly Open th...

Page 12: ...OT BE OILED OR GREASED ROD BEARINGS Check once a year for excessive wear Replace when necessary PUCK CHUTE Clean periodically to ensure a good sliding surface Check for cracks Small cracks can be glue...

Page 13: ...solenoid problem is suspected check for a pulse of about 12 volts at the solenoid Then remove the wires to the solenoid and check that the coil is not open or shorted A good solenoid will read between...

Page 14: ...if this problem is experienced NO LIGHT IN GAME 1 The light bulb may be burned out Open dome see if bulb is burned out Replace if necessary 2 A loose scoreboard connector is not likely to affect the...

Page 15: ...nics tests to determine the problem SCORE AND CHEERING KEEPS REPEATING FOR ONE TEAM WITH NO GOALS ACTUALLY BEING SCORED 1 A Reed Switch shorted to the cabinet will cause this problem Usually an expose...

Page 16: ...CABINET ASSEMBLY WITH ICE SURFACE PLAYERS INSTALLED PLAYER WITH LONG STICK PLAYER WITH LONG STICK PLAYER NUMBERING AND LAYOUT 18 Long 12 Short 6 Short 4 Short 30 Goalie 14 Short 14 Short 30 Goalie 4...

Page 17: ...OP CABINET ASSEMBLY WITH ICE SURFACE PLAYERS REMOVED LEFT RIGHT GRIP LONG COLLAR GRIP EJECTOR CHUTE COLLAR RUBBER DEFENSE BOO SHORT CABINET LEFT HINGE BOO RIGHT DEFENSE CENTER SOLENOID COLLAR GOALIE R...

Page 18: ...D FLECTOR 3012X GEARS 3013X PUCK ASSY 3014 EJECTOR ARM BUSHING 3016 ROD BEARING 3017X GRIP BUMPER ASSY 3018 NET RAMP 3020 ROD GRIPS SK321 PLAYER ROD 1 5 6 10 WINGERS SK322 PLAYER ROD 2 4 7 9 DEFENSEME...

Page 19: ...AKER HD20224 5v COUNTER yellow BLACK WHITE black RED GREEN YELLOW brown BLACK GREEN BLUE SC2027X POWER CORD PC20217 SUPER CHEXX 12 PIN PLUG 2106 SPLIT PIN 2100 PIN 4 10 USE PART 20 14 AWG 8260 COIN 2...

Page 20: ...651 651 651 651 651 250 653T 250 653T 2 1 red black white lt blue green yellow GOAL 2 BOO 2 ORANGE ORANGE blue lt blue gray yellow BOO 1 EJECT 278X CABINET HARNESS 8068 639 14 AWG GREEN YELLOW PART OF...

Page 21: ...4 10 PIN MTA CONN 1 2 3 4 5 6 7 8 9 10 2104 10 PIN MTA CONN 1 2 3 4 5 6 7 8 9 10 2239 KEY 2239 KEY 60 OF RIBBON CABLE 6711 20 OF TAPE START 6 FROM THE CONNECTOR 2104 10 PIN MTA CONN 1 2 3 4 5 6 7 8 9...

Page 22: ...DISPLAY ASY 243X DISPLAY ASY 243X DISPLAY ASY J2 J3 249 PL7 BULB PLAYFIELD BULB 2001X INTERFACE PCBA ASY 281XS SHORT HARNESS 281XS LONG HARNESS 281XS SHORT HARNESS 281XS SHORT HARNESS 343 OVERLAY GOAL...

Page 23: ...ective parts or travel time associated therein I C E s obligation will be to ship free of charge replacement parts by U P S Ground U S mail or other comparable shipping means Any express mail or overn...

Reviews: