9
SET–UP / GAME TESTING
MODE 12
(POINTS PER TICKET)
This option adjusts the points needed to dispense a ticket.
Setting a value of 30 will dispense 1 ticket for every 3,000
points scored. The range for this option is 0–9999. The
default value for this mode is “30”. (ticket for every 3,000
points)
MODE 13
(MINIMUM TICKETS)
This mode sets the minimum amount of tickets that can be
dispensed in a game. This would be the equivalent of a
“just for playing” option. This amount set IS NOT in
addition to other tickets won. If the amount of tickets
normally won exceeds the minimum amount set, that
number is the number awarded. The range for this option
is 0–10. Setting a “0” turns this option off. The default value
for this mode is “4”.
MODE 14
(TICKET CAP)
This mode determines the maximum amount of tickets that
can be given in a game REGARDLESS of points made.
NOTE: THIS MAXIMUM WILL NOT AFFECT THE
TICKETS DISPENSED FOR WINNING THE TICKET
JACKPOT FROM THE OPTIONAL “JACKPOT
MARQUEE”. ANY JACKPOT TICKET CAP WILL BE
HANDLED BY THE JACKPOT MARQUEE.
The range for this option is 0–50. Setting a “0” turns the
option off. The default setting is “0”.
MODE 15
(TICKET THRESHOLD)
With this option enabled, it will not be possible to win any
tickets until a pre–determined threshold value has been
reached. Once this threshold has been crossed, tickets will
then be dispensed.
MODE 16
(DEFAULT HIGH SCORE)
This mode sets the INITIAL high score. This value is the
value displayed when the game is first powered up.*
* This value will not be seen if mode 22 has been
programmed to keep the previous high score.
The values for this mode are 0–9999. The default value for
this mode is 200. (20,000 points)
MODE 17
(EXTRA BALLS FOR HIGH
SCORE)
This mode determines how many free balls will be
dispensed for breaking the high score. The values for this
mode are 0–10. Setting a value of “0” turns this mode off.
The default for this mode is “1”.
MODE 18
(AUTO ADVANCE BALL)
This mode is needed for 2 reasons. First, if someone starts
a game but does not throw the balls or walks away, there
has to be a way to end the game. Second, if a ball is
thrown into another game by mistake, the game would
never end unless the game had a way to count down a
ball.
This mode eliminates both of the above problems by
automatically counting down by 1 ball every XXX seconds.
XXX being the value programmed into this mode. The
number chosen will be the amount of seconds between the
counting down of each ball. The values for this mode are
0–60. Setting a “0” turns this feature off. (Not normally
advisable) The default value for this mode is “20”.
Summary of Contents for Ice Ball
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