Race Guidelines - Flying with Friends
The current generation of FPV Analog video link brings many advantages. Low-cost, and zero
latency being two of the most significant.
They do however suffer from less than ideal ‘selectivity’, even when using large channel
spacing as is the case with RaceBand.
If a few simple rules are followed, quad racing can be a lot of fun.
1) NEVER land near another pilot.
This is an absolutely golden rule. Landing your quad near another pilot, especially one
who is at a significant distance, is like screaming in the ear of someone listening to a
whisper at the other side of a room.
2) NEVER walk back to the pilot area with a powered-up quad
This is similar to 1), and is the most common cause of issues at the race track.
When retrieving a model, unplug the battery before walking back to the pilot area.
3) POSITION the launch and landing zone as far from the pilot area as possible
This ensures that collisions at race start don’t affect other pilots.
A distance of at least 10 meters is recommended, more than this is a bonus.
4) ALWAYS warn in-air pilots before powering up a quad, even if you KNOW it is on a
different channel
Warn pilots, and be ready to power down IMMEDIATELY if a pilot is affected, and wait
until he lands. Remember that it only takes a second or two, when flying race quads at
speed, to crash and damage the quad, and whatever (whoever) it hits.
40
Summary of Contents for vortex 250 pro
Page 1: ...250 Pro Instruction manual International edition Rev 1 0 April 2016 Living Manual...
Page 18: ...18...
Page 25: ...25...
Page 42: ...42...
Page 44: ...To exit the test move the Roll stick to the left 44...