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CUSTOMIZING YOUR GAME 

CUSTOMIZING YOUR GAME 

 
This section will discuss subjects such as setting up cred-
its, time per game, awards, etc. the section below will 
show how to enter into the programming mode and how 
to adjust many of the game’s operating parameters. 
 
 

ENTERING SET-UP MODE 

 

You must enter set-up mode to adjust all of the game fea-
tures. This can be accomplished in the following manner: 
 
1.  Open the game’s coin door. This is the upper door 

located on the upper right side of the lower cabinet. 

2.  Locate the Counter / Programming button. It is lo-

cated on the left hand side of the bracket that is at-
tached to the cash box enclosure. The Counter / Pro-
gramming button instruction decal is located on the 
cash box enclosure. This will give you a brief descrip-
tion of the features outlined below, as well as how to 
use them. 

3.  Press the Counter / Programming button. 

4.  If you wish to only read the “Counter”, look at the 

“Player” displays to get the latest counter information. 
The display should be read from the bottom left 
(Player#4) position. Once you are done reading the 
counter, press the Counter / Programming button 
once again to return to game play. 

 
 

CHANGING GAME SETTINGS 

 

WHEN YOU PUSH THE Counter / Programming button, 
you will notice that along with the counter numbers shown 
in the “Player #” locations, there is a #1 shown in the 
“Credits / Time Left” display. This is the counter’s “mode” 
number. Each programmable “mode” on the game has a 
number associated with it. 
 
1.  To advance through the different modes, press the 

“Start” button. Each push of the button will advance 
you to the next mode. Whenever you are done with 
any programming changes, push the Counter / Pro-
gramming button to return to normal game play. 

2.  The current value for each mode will be shown in the 

“Player #4” location. 

3.  To change the shown value to a lower number, press 

the middle “Player Select” button. 

 

 

PROGRAMMING 

 

MODE #1 

 COUNTER 

 

The counter is used to keep a running total of games 
played on the machine since it was first built. This counter 
is not re-settable unless power is removed from the bat-
tery backup on the PC Board. (small round battery) 
 
NOTE: If power is removed from the PC Board, all other 
custom game settings will have to be re-entered. 
 

MODE #2 

COIN MECHANISM #1 

 

This adjusts the amount of coins needed to receive 1 
credit on the game’s LEFT HAND COIN MECHANISM. 
Set this number to reflect how many coins per credit. 
Example: 2 Quarters per credit—enter the number 2. 
 

MODE #3 

COIN MECHANISM #2 

 

This adjusts how many coins are required to receive 1 
credit on the game’s RIGHT HAND COIN MECHANISM. 
This mechanism is set differently, so it can be used for 
fractional credits. For normal use, set a “1” for this mode. 
If you wish to use this for coins with a different value than 
that of coin mech #1, contact our service department for 
set-up information for your particular application. 
 

FREE PLAY 

 

You can set your game up for free play by adjusting the 
coins per credit for coin 1 to “0”. 
 

MODE #4 

CREDITS PER DOLLAR BILL 

 

This option controls how many credits you will receive for 
each dollar bill inserted. 
 

MODE #5 

CURRENT CREDITS 

 

This displays the credits currently in the game. You can 
manually remove or add credits to the game by changing 
the value of this number. 

 

MODE #6 

 TIME PER CREDIT 

 

This adjusts, in seconds, how long each game will last. 
The game can be adjusted from 20 to 99 seconds. The 
recommended time is 40 seconds. 

Summary of Contents for Hoop Fever

Page 1: ...1 OWNERS AND SERVICE MANUAL INNOVATIVE CONCEPTS IN ENTERTAINMENT INC 10123 MAIN STREET CLARENCE NY 14031 SERVICE 1 716 759 0360 FAX 1 716 759 0884 E MAIL service icegame com WEBSITE www icegame com...

Page 2: ...PROGRAMMING MODES QUICK TROUBLESHOOTING PAGE 10 MAINTENANCE TROUBLESHOOTING PAGE 11 14 OPERATIONAL BACKGROUND MECHANICAL REPAIR MECHANICAL MAINTENANCE ELECTRONIC ELECTRICAL REPAIR OPTIONAL ACCESSORIES...

Page 3: ...reliabil ity as well as making it virtually impossible to connect har nessing the wrong way Heavy duty optical sensors are used throughout Digital sound effects are used for optimum dependability Over...

Page 4: ...e main framework of the game It may be easier to assemble if the framework is laid on its side 3 Locate the two U shaped legs and insert them into the bottom of the frame At the front of the frame use...

Page 5: ...OLES ON THE FRONT OF THE MESH FRAME THE MIDDLE SET OF HOLES FOR A 8 1 2 FT GAME AND THE UPPER SET OF HOLES FOR AN 8 FT GAME WHEN SETTING UP AN 8 FT GAME YOU MAY WISH TO OMIT THE REBOUND GUARD 9 Instal...

Page 6: ...head bolts and washers that secure the panel to the frame Tilt the panel forwards and connect the battery harness to the Main Board The battery con nector will be the only one loose in the cabinet Re...

Page 7: ...ou are done with any programming changes push the Counter Pro gramming button to return to normal game play 2 The current value for each mode will be shown in the Player 4 location 3 To change the sho...

Page 8: ...e Setting a 1 gives you attract mode sound only Setting a 0 turns the attract mode off MODE 15 ATTRACT INTERVAL This determines the length of time between attract modes Change this number to change th...

Page 9: ...HE ATTRACT MODE OFF ON ALL BUT 1 GAME BURN IN SELF TEST MODE This allows you to enter the BURN IN SELF TEST MODE which can be very handy in problem diagnostics To enter this mode press and hold the GA...

Page 10: ...BAD MAIN PC BOARD BAD MICROSWITCH OR DBV BAD WIRING TO MICROSWITCH OR DBV GAME PROGRAMMING SET WRONG REPLACE MAIN PC BOARD REPLACE SWITCH OR DBV CHECK WITH VOLTMETER RESET GAME PROGRAMMING GAME DOES...

Page 11: ...move the two bolts that hold the ball gate bearing in place located on the left hand side of the assem bly Hint a long extension on a ratchet can be helpful for this operation Pull the ball gate from...

Page 12: ...ackground in the beginning of Maintenance and Trouble Shooting to get a good understanding of the game s basic operating pa rameters WARNING EXERCISE CAUTION WHENEVER WORK ING WITH ELECTRONICS THEY CA...

Page 13: ...OM THE BOTTOM OF THE TRANS FORMER UP are as follows 240 VAC 210 VAC 115 VAC 90 VAC 0 VAC These numbers are also indicated on the transformer it self The AC wire that is on one of the above taps is the...

Page 14: ...is one final check you can make to be sure the problem is not on the Main PC Board Use a wire jumper or paper clip and jump between pins 12 14 on the P5 connector of the Main PC Board If you do this w...

Page 15: ...f MUL TIPLE player games ONLY wins tickets or that a certain amount of points must be scored BEFORE ANY tickets will be dispensed This is the threshold option DOLLAR BILL VALIDATOR Refer to the suppli...

Page 16: ...button the games are now linked together Once the games are linked together they become 1 player only games When any of the players push the Start button the game be gins When the game is over the top...

Page 17: ...C Board specify software when ordering BT2002 Transformer BB2005 Micro switch BB2008X Ball gate motor 3269 HF3004X Net sensor assembly trans rec Only for games manufactured before 8 8 07 NB3004X Net s...

Page 18: ...18 HF1007 HF1006D P802X HF1008 P802X HF1058 P100 BT3013 HF1062 P100 HF1062 P100 BT3013 Sold together as a assembly HF3013X HF2006 HF2005 BT3025 NB1039 P100X HF1060 P100 HF1056 P100 MAJOR PARTS LAYOUT...

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Page 22: ...fault symptoms I C E Inc will assume no liability whatsoever for costs associated with labor or travel time to replace defective parts All defective warranty covered components will be replaced with...

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