
Note
If you have several graphical interface windows connected to the emulator,
then a copy-and-paste action in any window causes the text to appear in all
entry buffers in all windows. That is because although there are several entry
buffers being displayed, there is actually only one entry buffer, which is shared
by all windows. You can use this to copy a symbol or an address from one
window to another window.
On a memory display or trace display, you may need to scroll the display to
show more characters of a symbol.
The interface displays absolute addresses as hex values. If you copy and paste
an address from the display to the entry buffer, you must add a trailing “h” to
make the interface interpret it as a hex value when you use the entry buffer
contents with a command.
Text pasted into the entry buffer replaces that which is currently there. You
cannot use paste to append text to text already in the entry buffer. You can
retrieve previous entry buffer values by using the Recall button.
See “To copy-and-paste from the entry buffer to the command line entry area”
for information about pasting the contents of the entry buffer into the
command line entry area.
Example
To paste the symbol “update_system” into the entry buffer from the interface
display area, position the mouse pointer over the symbol and then click the
left mouse button.
Chapter 3: Entering Debugger Commands
Using Menus, the Entry Buffer, and Action Keys
64
Summary of Contents for B1476 68020
Page 1: ...User s Guide HP B1476 68020 030 Debugger Emulator ...
Page 25: ...Part 1 Quick Start Guide ...
Page 26: ...Part 1 2 ...
Page 39: ......
Page 76: ...Chapter 2 Getting Started with the Standard Interface To end the debugging session 52 ...
Page 77: ...Part 2 User s Guide ...
Page 78: ...Part 2 54 ...
Page 112: ...Chapter 3 Entering Debugger Commands Viewing Debugger Status 88 ...
Page 152: ...Chapter 4 Loading and Executing Programs Using the Debugger with the Branch Validator 128 ...
Page 153: ...5 Viewing Code and Data How to find and display source code and memory contents 129 ...
Page 206: ...Chapter 5 Viewing Code and Data If problems occur when using simulated I O 182 ...
Page 230: ...Chapter 6 Making Trace Measurements If tracing is not triggered as expected 206 ...
Page 270: ...Chapter 8 Using Macros and Command Files Using Command Files 246 ...
Page 307: ...10 Configuring the Emulator How to configure the emulator for your target system 283 ...
Page 321: ......
Page 353: ...Part 3 Concept Guide ...
Page 354: ...Part 3 330 ...
Page 355: ...11 X Resources and the Graphical Interface An introduction to X resources 331 ...
Page 368: ...Chapter 11 X Resources and the Graphical Interface 344 ...
Page 369: ...Part 4 Reference ...
Page 370: ...Part 4 346 ...
Page 371: ...12 Debugger Commands Detailed descriptions of command line commands 347 ...
Page 524: ...Trace Trigger Chapter 12 Trace Trigger 500 ...
Page 574: ...Chapter 13 Expressions and Symbols in Debugger Commands Symbolic Referencing 550 ...
Page 575: ...14 Reserved Symbols 551 ...
Page 579: ...15 Predefined Macros 555 ...
Page 616: ...Chapter 15 Predefined Macros write 592 ...
Page 617: ...16 Debugger Error Messages A list of the error messages generated by the debugger 593 ...
Page 638: ...Chapter 17 Debugger Versions 614 ...
Page 639: ...Part 5 Installation Guide ...
Page 640: ...Part 5 616 ...
Page 641: ...18 Installation How to install the debugger software on your computer 617 ...
Page 671: ...Chapter 18 Installation Configuring Terminals for Use with the Debugger 647 ...
Page 722: ...Index 698 ...