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8

CUSTOM FLEET DEPLOYMENT

If you selected Custom Fleet 

Deployment, the game will say 

<Player 1, deploy your fleet. When 

the ship reports, input the first and 

last coordinates of its location. 

Aircraft Carrier reporting!>

 If you’re 

Player 1, place your ships on your 

ocean grid, starting with your 

Aircraft Carrier. Here’s how:

•  Place the ship by fitting its pegs 

into the holes. You can place 

ships vertically or horizontally, but 

never diagonally.

•  Ships may overhang the edge of 

the grid or overlap other ships, 

but make sure that each target 

hole in your ships has its own 

coordinate.

•  Now input only the first and 

last coordinates of the ship so 

the game will know where it is. 

For example, if you place your 

Aircraft Carrier where shown in 

Figure 7, the coordinates are B5, 

B6, B7, B8 and B9. To enter 

them, just press B5 and B9. The 

game will automatically know the 

coordinates in between. Then 

press ENTER to confirm.

Canceling an entry: If you make a 

mistake, press the CANCEL button 

and re-enter the information after 

the last command is repeated.

Incorrect coordinates: If you’ve 

pressed a wrong coordinate,  

the game will say, 

<Incorrect.>

 

In this case, just enter the  

correct coordinate.

•  After confirming the coordinates 

of your Aircraft Carrier, you’ll 

hear 

<Aircraft Carrier on station! 

Battleship reporting!>

 Place 

your Battleship and enter its 

coordinates the same way. Then 

do the same with your Red and 

Blue Destroyers and your RHIB.

Aircraft Placement: If you’ve chosen 

to use Advanced Weapons, you’ll 

now be prompted to place your 

aircraft. See Placing Your Aircraft on 

page 12.

Next, the game will prompt Player 2 

to choose a fleet deployment option 

for his Flagship, Heavy Ordnance 

Craft, Red Storm Stinger, Blue 

Shredder Stinger and Small  

Assault Ship.

FIGURE 7
To input the position of your aircraft 
carrier, press B5 and B9.

FLEET DEPLOYMENT

Summary of Contents for Battleship Deluxe Movie Edition

Page 1: ...r Navy fleet They had come with no warning had offered no greeting Their menacing presence made only one thing clear whoever these beings were they had not come to befriend us A single shot pierced th...

Page 2: ...N 1 TO AVOID BATTERY LEAKAGE a Alwaysfollowtheinstructionscarefully Use onlybatteriesspecifiedandbesuretoinsert themcorrectlybymatchingthe and polarity markings b Donotmixoldbatteriesandnew batterieso...

Page 3: ...green label to the target grid and the small blue BATTLESHIP label to the storage tray See Figure 5 Then apply the red target grid label and the red BATTLESHIP label in the same places on the Alien si...

Page 4: ...s that make up each fleet THE NAVY FLEET AIRCRAFT CARRIER 5 Hits To Sink BATTLESHIP 4 Hits To Sink RED JAPANESE DESTROYER 3 Hits To Sink BLUE AMERICAN DESTROYER 3 Hits To Sink RHIB RIGID HULLED INFLAT...

Page 5: ...st command The last prompt by the computer will be repeated Enter new data ENTER Press to confirm game options and commands FIRE Press to launch an attack SETTING UP YOUR GAME 1 Lay the ocean grids fl...

Page 6: ...ss 1 2 or 3 then press ENTER to confirm 2 Player Game If you re playing a 2 player game press 2 then press ENTER to confirm Now follow steps 3 4 and 5 to choose a game type weapon type and fleet setup...

Page 7: ...the Fleet Deployment Options box for details For example if you press 1 you ll hear Custom fleet deployment selected Press ENTER to confirm Press ENTER WEAPON CHOICES 1 Basic Weapons Press 1 and ENTE...

Page 8: ...B9 The game will automatically know the coordinates in between Then press ENTER to confirm Canceling an entry If you make a mistake press the CANCEL button and re enter the information after the last...

Page 9: ...want then press ENTER to confirm The ships shown in these formations are shaped generically so that they can be used for either the Navy Fleet or the Alien Fleet You may need to rely on the color of y...

Page 10: ...you ll hear an explosion see the red light flash and hear Enemy hit at target Good job Replace your white peg with a red one to record the hit Your opponent records the hit by fitting a red peg into...

Page 11: ...n a turn you can either enter a coordinate as you would in a Basic Weapons game or you can press a yellow or blue button on your control panel to activate a special weapon Here s a rundown of the spec...

Page 12: ...rdinates on Aircraft Carrier Now enter the coordinates of your red squadron Next you ll be prompted to enter the coordinates of your blue squadron If you choose Predetermined Fleet Deployment place yo...

Page 13: ...tes If it finds no targets the aircraft will confirm clear waters Record all misses with white pegs Running Out of Ammo An aircraft can fire only once after that it s out of ammo and can only scan for...

Page 14: ...ite peg in each hole of the targeted area Then enter the coordinate of the center hole 3 When prompted to fire press FIRE Then wait to see if the missile finds any targets For each target found you ll...

Page 15: ...e press FIRE Then wait to see if the missile finds any targets For each enemy ship found you ll hear Enemy hit at target Replace the white peg with a red peg to record the hit For each miss you ll hea...

Page 16: ...t After hitting an enemy ship the missile won t travel any further Place a red peg to record the hit and place a white peg in each hole before that to record the misses See Figure 16 If no targets are...

Page 17: ...future turns If no enemy ships are detected you ll hear Search confirms clear waters Record all misses with white pegs ANTI AIRCRAFT MISSILES AIR DEFENSE SYSTEM These weapons are a great defense again...

Page 18: ...4 1 A B C D E F G H I J A B C D E F G H I J 2 3 4 5 6 7 8 9 10 11 12 13 14 1 A B C D E F G H I J A B C D E F G H I J 2 3 4 5 6 7 8 9 10 11 12 13 14 1 A B C D E F G H I J A B C D E F G H I J 2 3 4 5 6...

Page 19: ...19 B1 B3 B5 B7 B9 B2 B4 B6 B8 B10 1 2...

Page 20: ...20 C1 C3 C5 C7 C9 C2 C4 C6 C8 C10...

Page 21: ...21 D1 D3 D5 D7 D9 D2 D4 D6 D8 D10 1 2...

Page 22: ...22 E1 E3 E5 E7 E9 E2 E4 E6 E8 E10...

Page 23: ...23 F1 F3 F5 F7 F9 F2 F4 F6 F8 F10 1 2...

Page 24: ...24 G1 G3 G5 G7 G9 G2 G4 G6 G8 G10...

Page 25: ...25 H1 H3 H5 H7 H9 H2 H4 H6 H8 H10 1 2...

Page 26: ...26 I1 I3 I5 I7 I9 I2 I4 I6 I8 I10...

Page 27: ...27 J1 J3 J5 J7 J9 J2 J4 J6 J8 J10 1 2...

Page 28: ...Increasetheseparationbetweentheequipment and receiver Consultthedealeroranexperiencedradio TV technician for help Caution Changesormodificationstothisunit notexpresslyapprovedbythepartyresponsible fo...

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