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6

STARTING A GAME

1.  If you’re playing a 1-player  

game, face the side of the game 

with the ON/OFF switch. If you’re 

playing a 2-player game, decide 

who will be Player 1 (the Navy 

Commander) and who will be 

Player 2 (the Alien Invader). 

Sit across from each other with 

the game between you. Player 1 

faces the side with the  

ON/OFF switch. 

2.  Press the ON/OFF switch ON. 

The game will say 

<The battle for 

Earth has begun! Input number of 

players. Press 1 for solo game. 

Press 2 for 2-player game.>

    •  1-Player Game: If you’re playing 

a solo game, press 1, then 

press ENTER to confirm. 

You’ll be the Navy Commander 

playing against the Alien 

Invader (the computer). 

 

Next, you’ll be prompted 

to choose Difficulty Level 

1 (Easy), 2 (Medium) or 3 

(Hard). The higher the level, 

the smarter the computer will 

be. Press 1, 2 or 3, then press 

ENTER to confirm.

    •  2-Player Game: If you’re playing 

a 2-player game, press 2, then 

press ENTER to confirm.

     Now follow steps 3, 4 and 5 to 

choose a game type, weapon  

type and fleet setup.

GAME TYPES

1. Classic Game

Press 1 and ENTER to play.

This mission is the easiest 

to play, and is a great way to 

develop your strategic battle 

skills. On your turn, you’ll fire 

one shot to score a hit or a 

miss. The winner is the first 

player to sink the enemy fleet.

2. Multi-Attack Game

Press 2 and ENTER to play.

This game plays the same as the 

Classic Game, except that each 

time you hit an enemy ship or 

detect one during a scan, you’ll 

earn an extra turn.

3. Salvo Game

Press 3 and ENTER to play.

This game plays the same as 

the Classic Game, except that 

you fire one shot for each ship 

in your fleet that is still afloat. 

For example, when the game 

begins you’ll get five shots per 

turn. Then, for each ship your 

opponent sinks, you’ll get one 

less shot per turn.

STARTING A GAME

Summary of Contents for Battleship Deluxe Movie Edition

Page 1: ...r Navy fleet They had come with no warning had offered no greeting Their menacing presence made only one thing clear whoever these beings were they had not come to befriend us A single shot pierced th...

Page 2: ...N 1 TO AVOID BATTERY LEAKAGE a Alwaysfollowtheinstructionscarefully Use onlybatteriesspecifiedandbesuretoinsert themcorrectlybymatchingthe and polarity markings b Donotmixoldbatteriesandnew batterieso...

Page 3: ...green label to the target grid and the small blue BATTLESHIP label to the storage tray See Figure 5 Then apply the red target grid label and the red BATTLESHIP label in the same places on the Alien si...

Page 4: ...s that make up each fleet THE NAVY FLEET AIRCRAFT CARRIER 5 Hits To Sink BATTLESHIP 4 Hits To Sink RED JAPANESE DESTROYER 3 Hits To Sink BLUE AMERICAN DESTROYER 3 Hits To Sink RHIB RIGID HULLED INFLAT...

Page 5: ...st command The last prompt by the computer will be repeated Enter new data ENTER Press to confirm game options and commands FIRE Press to launch an attack SETTING UP YOUR GAME 1 Lay the ocean grids fl...

Page 6: ...ss 1 2 or 3 then press ENTER to confirm 2 Player Game If you re playing a 2 player game press 2 then press ENTER to confirm Now follow steps 3 4 and 5 to choose a game type weapon type and fleet setup...

Page 7: ...the Fleet Deployment Options box for details For example if you press 1 you ll hear Custom fleet deployment selected Press ENTER to confirm Press ENTER WEAPON CHOICES 1 Basic Weapons Press 1 and ENTE...

Page 8: ...B9 The game will automatically know the coordinates in between Then press ENTER to confirm Canceling an entry If you make a mistake press the CANCEL button and re enter the information after the last...

Page 9: ...want then press ENTER to confirm The ships shown in these formations are shaped generically so that they can be used for either the Navy Fleet or the Alien Fleet You may need to rely on the color of y...

Page 10: ...you ll hear an explosion see the red light flash and hear Enemy hit at target Good job Replace your white peg with a red one to record the hit Your opponent records the hit by fitting a red peg into...

Page 11: ...n a turn you can either enter a coordinate as you would in a Basic Weapons game or you can press a yellow or blue button on your control panel to activate a special weapon Here s a rundown of the spec...

Page 12: ...rdinates on Aircraft Carrier Now enter the coordinates of your red squadron Next you ll be prompted to enter the coordinates of your blue squadron If you choose Predetermined Fleet Deployment place yo...

Page 13: ...tes If it finds no targets the aircraft will confirm clear waters Record all misses with white pegs Running Out of Ammo An aircraft can fire only once after that it s out of ammo and can only scan for...

Page 14: ...ite peg in each hole of the targeted area Then enter the coordinate of the center hole 3 When prompted to fire press FIRE Then wait to see if the missile finds any targets For each target found you ll...

Page 15: ...e press FIRE Then wait to see if the missile finds any targets For each enemy ship found you ll hear Enemy hit at target Replace the white peg with a red peg to record the hit For each miss you ll hea...

Page 16: ...t After hitting an enemy ship the missile won t travel any further Place a red peg to record the hit and place a white peg in each hole before that to record the misses See Figure 16 If no targets are...

Page 17: ...future turns If no enemy ships are detected you ll hear Search confirms clear waters Record all misses with white pegs ANTI AIRCRAFT MISSILES AIR DEFENSE SYSTEM These weapons are a great defense again...

Page 18: ...4 1 A B C D E F G H I J A B C D E F G H I J 2 3 4 5 6 7 8 9 10 11 12 13 14 1 A B C D E F G H I J A B C D E F G H I J 2 3 4 5 6 7 8 9 10 11 12 13 14 1 A B C D E F G H I J A B C D E F G H I J 2 3 4 5 6...

Page 19: ...19 B1 B3 B5 B7 B9 B2 B4 B6 B8 B10 1 2...

Page 20: ...20 C1 C3 C5 C7 C9 C2 C4 C6 C8 C10...

Page 21: ...21 D1 D3 D5 D7 D9 D2 D4 D6 D8 D10 1 2...

Page 22: ...22 E1 E3 E5 E7 E9 E2 E4 E6 E8 E10...

Page 23: ...23 F1 F3 F5 F7 F9 F2 F4 F6 F8 F10 1 2...

Page 24: ...24 G1 G3 G5 G7 G9 G2 G4 G6 G8 G10...

Page 25: ...25 H1 H3 H5 H7 H9 H2 H4 H6 H8 H10 1 2...

Page 26: ...26 I1 I3 I5 I7 I9 I2 I4 I6 I8 I10...

Page 27: ...27 J1 J3 J5 J7 J9 J2 J4 J6 J8 J10 1 2...

Page 28: ...Increasetheseparationbetweentheequipment and receiver Consultthedealeroranexperiencedradio TV technician for help Caution Changesormodificationstothisunit notexpresslyapprovedbythepartyresponsible fo...

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