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5

ADVANCED WEAPONS

In the Advanced Weapons game, 

press to activate a ship's special 

weapons.

LETTER/NUMBER 
BUTTONS

Press to select letter 

and number coordinates 

on your opponent’s 

ocean grid when 

searching for 

enemy ships.

REPEAT

Press to repeat 

the last 

voice prompt.

SCAN

In the Advanced Weapons game, 

press to scan for enemy ships when 

using the Blue American Destroyer 

or the Blue Shredder Stinger.

CANCEL

Cancels your last command. The 

last prompt by the computer will 

be repeated. Enter new data.

ENTER

Press to confirm game options and commands.

FIRE

Press to launch an attack.

SETTING UP YOUR GAME

1.  Lay the ocean grids flat. 

Then lift the target grid 

straight up until the rubber 

feet on the ocean grids grip 

the play surface.

2.  Push down on the top of the 

game unit until the ocean 

grids lock into place. Make 

sure the game is stable 

before you start playing. See 

Figure 6.

THE CONTROL PANEL

FIGURE 6

CONTROL PANEL 

(SEE BOX FOR  
CONTROL FEATURES)

ON/OFF  
SWITCH

Push grids into 
grooves to lock 
into place.

TARGET GRID

OCEAN GRID

SETTING UP YOUR GAME

Summary of Contents for Battleship Deluxe Movie Edition

Page 1: ...r Navy fleet They had come with no warning had offered no greeting Their menacing presence made only one thing clear whoever these beings were they had not come to befriend us A single shot pierced th...

Page 2: ...N 1 TO AVOID BATTERY LEAKAGE a Alwaysfollowtheinstructionscarefully Use onlybatteriesspecifiedandbesuretoinsert themcorrectlybymatchingthe and polarity markings b Donotmixoldbatteriesandnew batterieso...

Page 3: ...green label to the target grid and the small blue BATTLESHIP label to the storage tray See Figure 5 Then apply the red target grid label and the red BATTLESHIP label in the same places on the Alien si...

Page 4: ...s that make up each fleet THE NAVY FLEET AIRCRAFT CARRIER 5 Hits To Sink BATTLESHIP 4 Hits To Sink RED JAPANESE DESTROYER 3 Hits To Sink BLUE AMERICAN DESTROYER 3 Hits To Sink RHIB RIGID HULLED INFLAT...

Page 5: ...st command The last prompt by the computer will be repeated Enter new data ENTER Press to confirm game options and commands FIRE Press to launch an attack SETTING UP YOUR GAME 1 Lay the ocean grids fl...

Page 6: ...ss 1 2 or 3 then press ENTER to confirm 2 Player Game If you re playing a 2 player game press 2 then press ENTER to confirm Now follow steps 3 4 and 5 to choose a game type weapon type and fleet setup...

Page 7: ...the Fleet Deployment Options box for details For example if you press 1 you ll hear Custom fleet deployment selected Press ENTER to confirm Press ENTER WEAPON CHOICES 1 Basic Weapons Press 1 and ENTE...

Page 8: ...B9 The game will automatically know the coordinates in between Then press ENTER to confirm Canceling an entry If you make a mistake press the CANCEL button and re enter the information after the last...

Page 9: ...want then press ENTER to confirm The ships shown in these formations are shaped generically so that they can be used for either the Navy Fleet or the Alien Fleet You may need to rely on the color of y...

Page 10: ...you ll hear an explosion see the red light flash and hear Enemy hit at target Good job Replace your white peg with a red one to record the hit Your opponent records the hit by fitting a red peg into...

Page 11: ...n a turn you can either enter a coordinate as you would in a Basic Weapons game or you can press a yellow or blue button on your control panel to activate a special weapon Here s a rundown of the spec...

Page 12: ...rdinates on Aircraft Carrier Now enter the coordinates of your red squadron Next you ll be prompted to enter the coordinates of your blue squadron If you choose Predetermined Fleet Deployment place yo...

Page 13: ...tes If it finds no targets the aircraft will confirm clear waters Record all misses with white pegs Running Out of Ammo An aircraft can fire only once after that it s out of ammo and can only scan for...

Page 14: ...ite peg in each hole of the targeted area Then enter the coordinate of the center hole 3 When prompted to fire press FIRE Then wait to see if the missile finds any targets For each target found you ll...

Page 15: ...e press FIRE Then wait to see if the missile finds any targets For each enemy ship found you ll hear Enemy hit at target Replace the white peg with a red peg to record the hit For each miss you ll hea...

Page 16: ...t After hitting an enemy ship the missile won t travel any further Place a red peg to record the hit and place a white peg in each hole before that to record the misses See Figure 16 If no targets are...

Page 17: ...future turns If no enemy ships are detected you ll hear Search confirms clear waters Record all misses with white pegs ANTI AIRCRAFT MISSILES AIR DEFENSE SYSTEM These weapons are a great defense again...

Page 18: ...4 1 A B C D E F G H I J A B C D E F G H I J 2 3 4 5 6 7 8 9 10 11 12 13 14 1 A B C D E F G H I J A B C D E F G H I J 2 3 4 5 6 7 8 9 10 11 12 13 14 1 A B C D E F G H I J A B C D E F G H I J 2 3 4 5 6...

Page 19: ...19 B1 B3 B5 B7 B9 B2 B4 B6 B8 B10 1 2...

Page 20: ...20 C1 C3 C5 C7 C9 C2 C4 C6 C8 C10...

Page 21: ...21 D1 D3 D5 D7 D9 D2 D4 D6 D8 D10 1 2...

Page 22: ...22 E1 E3 E5 E7 E9 E2 E4 E6 E8 E10...

Page 23: ...23 F1 F3 F5 F7 F9 F2 F4 F6 F8 F10 1 2...

Page 24: ...24 G1 G3 G5 G7 G9 G2 G4 G6 G8 G10...

Page 25: ...25 H1 H3 H5 H7 H9 H2 H4 H6 H8 H10 1 2...

Page 26: ...26 I1 I3 I5 I7 I9 I2 I4 I6 I8 I10...

Page 27: ...27 J1 J3 J5 J7 J9 J2 J4 J6 J8 J10 1 2...

Page 28: ...Increasetheseparationbetweentheequipment and receiver Consultthedealeroranexperiencedradio TV technician for help Caution Changesormodificationstothisunit notexpresslyapprovedbythepartyresponsible fo...

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