GrIP User’s Guide
Chapter 1 – Introduction
Reading four GrIP controllers through the MultiPort uses less than 1%
of the CPU cycle time, allowing your games to operate at full speed.
The MultiPort also eliminates the most common game port headaches:
•
GrIP eliminates the need for speed compensation.
•
The MultiPort is tolerant of half-game port systems (substandard
game ports that support only two axes or two buttons).
•
GrIP provides auto calibration, so no software calibration is neces-
sary for games that support Gravis GrIP technology.
The GrIP-Pad’s 8 buttons operate independently in GrIP games, and
can be used in two predefined modes or programmed with keystrokes
for games that do not include direct GrIP support.
...Introduction, cont’d.
Speed Compensation Note
If you are using a speed-
compensating game port, set the
speed compensation level as
usual for Pass-Thru Mode.
When you are running the
MultiPort in GrIP Mode, however,
either turn off the speed
compensation, or make sure that
your game port is set to a
medium compensation level. (For
the game port on the Gravis
MULTIPORT cards, use an UltraJoy
setting between 8–31.) The need
for speed compensation is
eliminated with GrIP, but the
MultiPort may not work well with
a game port set to a low (fast)
compensation level.