GrIP User’s Guide
Chapter 5 – GrIP Software
a. Click the numbered Show Controller button for the port where a
GrIP controller is connected (or choose View–Pad#). This opens a
new window with an image of the controller.
b. Select a function from the Keyset window, and drag it over top
of a button on the controller image.
To edit a button, double-click on it to change the Function Configura-
tion, or drag a new function from the Keyset window or from another
button.
GrIPKey displays the type of controller that it
detects when it polls the game port (or MultiPort)
at startup—unless the set was created for another
controller. To display a different device, right-click
in an empty area of this window and choose from
the popup window.
...GrIPKey Keyboard Emulation Software, Cont’d.