27
Credits
Developed by Adrenium Games®, A Division of Amaze Entertainment, Inc.
Adrenium
Adrenium
Adrenium
Adrenium
Adrenium: Producer-Director: Stephen Clarke-Willson; Executive Producers:
Dan Elenbaas, David Mann; Game System Architect: Jeff Petkau; Graphics
System Architect: Jonathan Mavor; Lead Designer: Matthew Stipes; Design
Architect: Paul Knutzen; Creative Director: Phil Trumbo; Art Director: Clay
Corbisier; Music composed by Jeremy Soule (www.jeremysoule.com); Sound
Design: Drew Cady, Mark Yeend; Test Lead / Associate Producer: Jeff Clinton;
Programming & Development: Jeff Petkau, Jonathan Mavor, William Lott, Josh
Taylor; Game Designers: Paul Knutzen, Dominick Meissner, Matthew Stipes;
Level Designers: Paul Knutzen, Dominick Meissner, Bradley Rebh, Ben Coleman,
Matthew Stipes; Level Artists: Mike Christian, Wes Griswold, Colin Tennery,
Priscilla Prentice, Cory Hamilton, Chance Rowe, Douglas Albright; Character
Artists: Chance Rowe, Mike Christian, Nghia Lam; Character Animation Artists:
Alberto Eufrasio, Edmon Carreon; Cinematics: David Hunt (Director), Jason
Ilano; Special Visual Effects: Bradley Rebh (Staff Effects), Jeremy Tinkey
(Environmental & Cinematic Effects); Interface Artist: Michael Ingrassia;
Concept Artists: Mike Christian, Clay Corbisier, Nghia Lam, Chance Rowe, David
Hunt, Wes Griswold; 3D Environmental Sound Design & Development: Drew
Cady; Test & Production: Jeff Clinton, Allen Freese, Michelle Gingrich, Lars
Grevstad; Additional Cinematic Animation: Alberto Eufrasio, Additional
Cinematic Support: Theron Benson, Seonsuk Oh; Additional 3D Models: Cory
Allen; Additional Concept Art: Stan Gorman, Jarred Holderby; Voice Talent:
Azurik, Eldwyn, Balthazar, Death Guardian, & Male Townspeople: David Scully;
Dialog: Michael Humes, Stephen Clarke-Willson, Matthew Stipes, Clay
Corbisier, Alberto Eufrasio, David Hunt, Jason Ilano; Additional Music Composed
by Julian Soule; Orchestrations: Larry Kenton; Music Performed by the
Musicians of the City of Prague Philharmonic, Adam Klemens, Conductor;
Orchestra Coordination: Audrey DeRoche; Music Mixing Engineer: Steve Smith;
Synth Programming: Soule Media; Additional music equipment provided by
Audio Affects, Los Angeles; Combat Consultant: Shelby Shearer; Storyboards:
Rick Hoberg; Marketing: Curtis Asplund; Promotional Trailers: Phil Trumbo
(Director), Eric Gingrich (Editor), Stephen Clarke-Willson (Prototypes &
Camera); Network & System Support: Mike Dean (Manager), Aaron Rice, Kevin
Burdick
Microsoft
Microsoft
Microsoft
Microsoft
Microsoft:
:
:
:
: Studio Manager: Russell Sanchez; Group Program Manager & Lead
Designer: Matthew Stipes; Product Marketing Lead: Eric Duehring; Test
Manager: Harold Ryan; Test Lead: Tim Duzmal; Test Engineers: Morgan Akers,
Lester Bloom, Brad Catlin, Ron Mallery, Peter Stephens, Marty Wright; User
Experience Lead: Eric Nylund; User Experience Editors: Dana Fos, Caitlin
Sullivan; Print Layout & Design: Chris Lassen; Usability Lead: Michael Medlock;
Usability Specialist: Jerome Hagen; Localization Program Manager: Lief
Thompson; International Localization Program Manager: Peter Fitzpatrick;
Documentation Coordinator: Fionnuala Keegan; Lead Localization Engineer:
Cosmo Greco; Lead Localization Tester: John O’Sullivan; Localization Tester: John
Pritchard; Localization Audio Engineers: Jason Shirley, Steve Bolton; KKX
Localization Producer/Product Planner: Shigeru Okada, Producer/Product
Planner: Hiroyuki Tamura, Producer/Product Planner: Tom Nakatsubo, Producer/
Product Planner: Monika Hudgins, Producer: Jonah M Nagai; Xbox Support Lead
Support Engineer: Craig Stum
CREATURES OF THE REALM OF DEATH
Overlord
The overlord is a little goblin creature. It is quick
and nimble. It has long arms and claws. The
overlord will focus on escape rather than battle,
but if provoked or cornered it will fight by
running in quickly and scratching wildly at an
enemy.
Catilisk
The catilisk is a large,
reptilian cat with six legs and four
eyes. It will attempt to camouflage
itself and then attack its prey from
behind. The only warning you may have
is a telltale growl before its strike.
Harvester
The harvester is an insect-like creature
with two large scooping fore-claws and a
pouch on its back. Harvesters will not attack
until several are present.
If you see a harvester,
kill it before
more appear!
26
Deluvian Stalker
The Deluvian Stalker is a semi-transparent
shadow with glowing red eyes. It tends to
haunt dark areas and is virtually invisible.
Legends tell of these shadow demons firing
“bolts of death.” It may also fade away and
reappear in a random location.
ELEMENTAL GUARDIANS
I include in this section a mere mention of these beings for the
sake of completeness. Certainly, no Lore Guardian has ever had
contact with these wondrous and dangerous entities. And if
they did, they none have survived the encounter!