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Credits

Developed by Adrenium Games®, A Division of Amaze Entertainment, Inc.

Adrenium

Adrenium

Adrenium

Adrenium

Adrenium: Producer-Director: Stephen Clarke-Willson; Executive Producers:
Dan Elenbaas, David Mann; Game System Architect: Jeff Petkau; Graphics
System Architect: Jonathan Mavor; Lead Designer: Matthew Stipes; Design
Architect: Paul Knutzen; Creative Director: Phil Trumbo; Art Director: Clay
Corbisier; Music composed by Jeremy Soule (www.jeremysoule.com); Sound
Design: Drew Cady, Mark Yeend; Test Lead / Associate Producer: Jeff Clinton;
Programming & Development: Jeff Petkau, Jonathan Mavor, William Lott, Josh
Taylor; Game Designers: Paul Knutzen, Dominick Meissner, Matthew Stipes;
Level Designers: Paul Knutzen, Dominick Meissner, Bradley Rebh, Ben Coleman,
Matthew Stipes; Level Artists: Mike Christian, Wes Griswold, Colin Tennery,
Priscilla Prentice, Cory Hamilton, Chance Rowe, Douglas Albright; Character
Artists: Chance Rowe, Mike Christian, Nghia Lam; Character Animation Artists:
Alberto Eufrasio, Edmon Carreon; Cinematics: David Hunt (Director), Jason
Ilano; Special Visual Effects: Bradley Rebh (Staff Effects), Jeremy Tinkey
(Environmental & Cinematic Effects); Interface Artist: Michael Ingrassia;
Concept Artists: Mike Christian, Clay Corbisier, Nghia Lam, Chance Rowe, David
Hunt, Wes Griswold; 3D Environmental Sound Design & Development: Drew
Cady; Test & Production: Jeff Clinton, Allen Freese, Michelle Gingrich, Lars
Grevstad; Additional Cinematic Animation: Alberto Eufrasio, Additional
Cinematic Support: Theron Benson, Seonsuk Oh; Additional 3D Models: Cory
Allen; Additional Concept Art: Stan Gorman, Jarred Holderby; Voice Talent:
Azurik, Eldwyn, Balthazar, Death Guardian, & Male Townspeople:  David Scully;
Dialog: Michael Humes, Stephen Clarke-Willson, Matthew Stipes, Clay
Corbisier, Alberto Eufrasio, David Hunt, Jason Ilano; Additional Music Composed
by Julian Soule; Orchestrations: Larry Kenton; Music Performed by the
Musicians of the City of  Prague Philharmonic, Adam Klemens, Conductor;
Orchestra Coordination: Audrey DeRoche; Music Mixing  Engineer: Steve Smith;
Synth Programming: Soule Media; Additional music equipment provided by
Audio Affects, Los Angeles; Combat Consultant: Shelby Shearer; Storyboards:
Rick Hoberg; Marketing: Curtis Asplund; Promotional Trailers: Phil Trumbo
(Director), Eric Gingrich (Editor), Stephen Clarke-Willson (Prototypes &
Camera); Network & System Support: Mike Dean (Manager), Aaron Rice, Kevin
Burdick

Microsoft

Microsoft

Microsoft

Microsoft

Microsoft: 

: Studio Manager: Russell Sanchez; Group Program Manager & Lead

Designer: Matthew Stipes; Product Marketing Lead: Eric Duehring; Test
Manager: Harold Ryan; Test Lead: Tim Duzmal; Test Engineers: Morgan Akers,
Lester Bloom, Brad Catlin, Ron Mallery, Peter Stephens, Marty Wright; User
Experience Lead: Eric Nylund; User Experience Editors: Dana Fos, Caitlin
Sullivan; Print Layout & Design: Chris Lassen; Usability Lead: Michael Medlock;
Usability Specialist: Jerome Hagen; Localization Program Manager: Lief
Thompson; International Localization Program Manager: Peter Fitzpatrick;
Documentation Coordinator: Fionnuala Keegan; Lead Localization Engineer:
Cosmo Greco; Lead Localization Tester: John O’Sullivan; Localization Tester: John
Pritchard; Localization Audio Engineers: Jason Shirley, Steve Bolton; KKX
Localization Producer/Product Planner: Shigeru Okada, Producer/Product
Planner: Hiroyuki Tamura, Producer/Product Planner: Tom Nakatsubo, Producer/
Product Planner: Monika Hudgins, Producer: Jonah M Nagai; Xbox Support Lead
Support Engineer: Craig Stum

CREATURES OF THE REALM OF DEATH

Overlord

The overlord is a little goblin creature. It is quick
and nimble. It has long arms and claws. The
overlord will focus on escape rather than battle,
but if provoked or cornered it will fight by
running in quickly and scratching wildly at an

enemy.

Catilisk

The catilisk is a large,
reptilian cat with six legs and four

eyes. It will attempt to camouflage

itself and then attack its prey from

behind. The only warning you may have

is a telltale growl before its strike.

Harvester

The harvester is an insect-like creature
with two large scooping fore-claws and a
pouch on its back. Harvesters will not attack
until several are present.

If you see a harvester,

   kill it before

         more appear!

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Deluvian Stalker

The Deluvian Stalker is a semi-transparent

shadow with glowing red eyes. It tends to

haunt dark areas and is virtually invisible.

Legends tell of these shadow demons firing

“bolts of death.” It may also fade away and
reappear in a random location.

ELEMENTAL GUARDIANS

I include in this section a mere mention of these beings for the
sake of completeness. Certainly, no Lore Guardian has ever had
contact with these wondrous and dangerous entities. And if
they did, they none have survived the encounter!

Summary of Contents for AZURIK-RISE OF PARTHIA

Page 1: ...1001 Part No X08 40982 m Restore the honor of the Lore Guardians restore the discs restore Perathia Get the strategy guide ...

Page 2: ...e television screen using a smaller television screen playing in a well lit room and not playing when you are drowsy or fatigued If you or any of your relatives have a history of seizures or epilepsy consult a doctor before playing Other Important Health and Safety Information Other Important Health and Safety Information Other Important Health and Safety Information Other Important Health and Saf...

Page 3: ... Press the power button and the status indicator light will light up 3 Press the eject button and the disc tray will open 4 Place the Azurik Azurik Azurik Azurik Azurik Rise of P Rise of P Rise of P Rise of P Rise of Perathia erathia erathia erathia erathia disc on the disc tray with the label facing up and close the disc tray 5 Follow the on screen instructions and refer to this manual for more i...

Page 4: ...Lore Guardians are fit to study and protect our people from these dangers Our mission is a double edged blade To understand and yet not be seduced by the old ways I have experienced so many wonders in the world waterfalls of lava floating castles ethereal creatures Whoever reads my words I wish you as long and fruitful an existence as I have had I wish you luck Eldwyn Prime Guardian of Knowledge a...

Page 5: ...7 Half myth and half rumor the Elemental Realms are nearly impossible for mortals to reach because of the barriers erected by their guardians The Realms of Perathia 6 ...

Page 6: ...or in the training room Onscreen Information The interface allows you to assess your health and combat readiness via the onscreen indicators 8 Your health may be replenished with health packs If your health is exhausted you will die If you have an elemental shield active the bar next to the health indicator displays the time or the uses of the shield that remain depending on the shield type The po...

Page 7: ...from the fragmented historical records discovered and translated over the last millennia Before there was Time the Ancients set the elements apart from the void in their own realms Where there was once nothing now were Earth Air Water and Fire The Ancients then molded the world from clay they raised the sky they drew up the oceans they set the sun burning among the stars The Ancients then parted t...

Page 8: ... and its grammar have never been fully decoded Haphazard assumptions will produce translation errors FIRE FIRE FIRE FIRE FIRE In the ancient language represented motion and energy In its highest form it represents the stars while its lowest aspect translates as chaos Colors associated with this symbol are red orange yellow and black WA WA WA WA WATER TER TER TER TER Rivers lakes streams and ocean ...

Page 9: ...ons directly rather I give them cryptic replies The answers that one discovers for oneself are understood far better than those that are merely told 15 Characters 14 Here I attempt to sketch and capture the personalities of my junior Lore Guardians AZURIK Azurik s mother the Lore Guardian Nayfa undertook a pilgrimage to the Periphery to learn more of the Elemental Realms and perished there Azurik ...

Page 10: ...tton ater button ater button ater button and then release the left trigger and then release the left trigger and then release the left trigger and then release the left trigger and then release the left trigger to activate the to activate the to activate the to activate the to activate the Steam blade Steam blade Steam blade Steam blade Steam blade There are three levels of increasing elemental po...

Page 11: ...e controller 19 The Staff of the Elements has defensive capabilities as well FOR EXAMPLE pull and hold the left FOR EXAMPLE pull and hold the left FOR EXAMPLE pull and hold the left FOR EXAMPLE pull and hold the left FOR EXAMPLE pull and hold the left trigger trigger trigger trigger trigger press the Earth button press the Earth button press the Earth button press the Earth button press the Earth ...

Page 12: ...is a tall spired building made of an impregnable stonelike material Within we have found many fragments of the Ancient s history in their runic language This is where the sacred elemental discs reside each in its own protective holder within the central chamber Locations of Interest Save Platform Stepping onto this ancient device saves your current state in the realm Should you fall during your qu...

Page 13: ... close strike and then quickly retreat only to repeat this tactic from a different angle 23 CREATURES OF THE REALM OF WATER Barnacle The barnacle has a conical base and a retracting tentacle like a frog tongue to suck in nutrient waste A barnacle will attack whatever strays too close to it Sleeth The sleeth is a sleek lizard with powerful legs Some accounts say these creatures breathe an acid spit...

Page 14: ...or snagging prey It floats through the atmosphere searching for food rising on thermals It possesses a special attack defense mechanism an ink jet CREATURES OF THE REALM OF EARTH Golem The golem is a lumbering humanoid with blocky appendages It is slow but determined It will attack when provoked with powerful crushing fists It is resistant to most attacks Very dangerous try hit and run tactics to ...

Page 15: ...r Eric Gingrich Editor Stephen Clarke Willson Prototypes Camera Network System Support Mike Dean Manager Aaron Rice Kevin Burdick Microsoft Microsoft Microsoft Microsoft Microsoft Studio Manager Russell Sanchez Group Program Manager Lead Designer Matthew Stipes Product Marketing Lead Eric Duehring Test Manager Harold Ryan Test Lead Tim Duzmal Test Engineers Morgan Akers Lester Bloom Brad Catlin Ro...

Page 16: ...d Microsoft Xbox the Xbox logo Azurik and Rise of Perathia are either registered trademarks or trademarks of Microsoft Corporation in the United States and or other countries Uses Bink Video 1997 2001 by RAD Game Tools Inc 28 Limited Warranty For Your Copy of Xbox Game Software Game Acquired in the United States or Canada W W W W Warranty arranty arranty arranty arranty Microsoft Corporation Micro...

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