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The Effects
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FINE TIME -
Sets the fine delay time of the last tap.
NUMBER OF TAPS -
Sets the number of taps (repeats) on the delay line.
TIME SHAPE -
Sets the spacing of the delays as a function of tap number. This along with the
TIME
ALPHA
parameter can be used to control the tap spacing.
TIME ALPHA -
Sets the spacing of the delays as a function of tap number. This controls the rate at
which the spacing changes.
AMPLITUDE SHAPE -
Sets the amplitude shape of the taps as a function of tap number.
AMPLITUDE ALPHA -
Sets the amplitude of the taps as a function of tap number. This parameter
controls the rate at which the amplitudes change with tap number.
PAN SHAPE -
Sets the pan shape of the taps as a function of tap number.
PAN ALPHA -
Sets the panning of the taps as a function of tap number. This parameter controls the
rate at which the pans change with tap number.
TIME RANDOMIZE -
Controls how much the tap spacing is randomized.
Reverb
Aside from distortion no effect is probably more important to the electric guitar than reverb. From
almost the instant that amplifiers were created, guitarists yearned to be able to duplicate the sound
of their amps in a hall or large room. Early reverb simulators incorporated springs or large metal
plates. Most fine recording studios had their own large rooms dedicated to providing reverb. A
speaker and microphone were placed in the room and the reverberated sound was recorded.
Digital processing excels at simulating reverberation and the Axe-Fx has one of the finest reverbs
you've likely heard. A proprietary bandpass comb-filter algorithm provides extremely dense and
smooth reverbs with no graininess or metallic qualities. The Axe-Fx provides six basic reverb types:
Room, Hall, Chamber, Plate, Spring and Vintage.