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The device can be deactivated by firing at it the number
of times that can be configured in the program. Team players,
who the device in this scenario is not affected on, can do it. If it
is set to “Affect all”, then players of all teams can deactivate.
The station responds to a hit in the IR-receiver by the frequent
flashing of all LEDs in blue. During the self-healing period, the
central indicators flash periodically, while the external ones
display a countdown timer.
The mode is used in scenarios with a limited number of
health units and disabled auto-respawn. One of the options is
to install one SIRIUS each on the team bases, having previously configured them to act on a
specific team. You should note that the device respawns only those players whose kits have
0 health units, i.e. only the "dead".
"Radiation" - the internal and external LEDs blink
yellow, rotating counterclockwise. Activation (the
player takes out the number of health units set in the
program) is accompanied by the frequent blinking of
all the LEDs in purple.
SIRIUS station in the "Radiation" mode can also be
deactivated similarly to the "Respawn" mode. The difference is
that to put the device on pause, it is possible for the team that
the team acts on or all, if it is set to "affect all".
The device in this mode can be used as an anomaly that
will protect, for example, an artifact or approaches to the base,
if you choose a selective effect on a specific team.
"Medkit" Mode - the central and closest 4 LEDs of the
outer circle form an image of the cross of the color of
the team that the device is acting on. The cross
cyclically lights up and fades out. The outer circle of
LEDs also serves as a timer - the LEDs that are set multiple in
the time program turn on the LEDs in turn counterclockwise.
After the eighth one is lit up, the device is triggered and
replenishes the number of health units set in the program for
players. In this case, all LEDs flash violet frequently. Then the
timer starts again and the cycle repeats.
As in previous modes, in the "Medkit" it is possible to
temporarily stop the distribution - after getting into it a certain
number of times in the scenario by players who are not affected by the device (with the
parameter "Affect all" - all players).
The mode can be used to replenish the health units of "wounded" players (but no more
than the value at the start of the game), and you can configure it to "heal" only one team or
both teams.