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FIC MB05W Service Manual
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FIC MB05 Service Manual
monitor with pixel resolution up to 1600x1200 at 85-Hz and up to 1920x1440 at 60 Hz
. Dual independent pipe support
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Concurrent: Different images and native display timings on each display device
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Simultaneous: Same images and native display timings on each display device
. DVO (DVOC) support
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Digital video out port DVOC with 165-MHz dot clock on 12-bit double pumped interface
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Variety of DVO devices supported
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Compliant with DVI Specification 1.0, thereby providing support for a display resolution up
to 1400x1050 @ 75-Hz, up to 1600x1200 at 60-Hz, or up to 1920x1200 @ 60 Hz
. Dedicated LFP (local flat panel) LVDS interface
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Single or dual channel LVDS panel support up to SXGA+(1400x1050 @ 60 Hz) panel
resolution with frequency range from 25-MHz to 112-MHz (single channel/dual channel)
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SSC support of 0.5%, 1.0%, and 2.5% center and down spread with external SSC clock
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Supports data format of 18-bpp
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LCD panel power sequencing compliant with SPWG timing specification
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Compliant with ANSI/TIA/EIA
–
644-1995 spec
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Integrated PWM interface for LCD backlight inverter control
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Bi-linear Panel fitting
. Tri-view support through LFP interface, DVO C port, and CRT
Internal Graphics Features
. Up to 64 MB of Dynamic Video Memory Allocation
. Display Image Rotation
. Core Frequency
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Display Core frequency of 133-MHz
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Render Core frequency of 133-MHz
.
2D Graphics Engine
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Optimized 128-bit BLT engine
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Ten programmable and predefined monochrome patterns
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Alpha Stretch Blt (via 3D pipeline)
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Anti-aliased lines
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Hardware-based BLT Clipping and Scissoring
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32-bit Alpha Blended cursor
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Programmable 64 x 64 3-color Transparent cursor
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Color Space Conversion
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3 Operand Raster BLTs
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8-bit, 16-bit, and 32-bit color
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ROP support
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DIB translation and Linear/Tile addressing
.
3D Graphics Engine
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3D Setup and Render Engine
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Viewpoint Transform and Perspective Divide
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Triangle Lists, Strips and Fans support
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Indexed Vertex and Flexible Vertex formats
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Pixel accurate Fast Scissoring and Clipping operation
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Backface Culling support
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DirectX* and OGL Pixelization rules
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Anti-Aliased Lines support
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Sprite Points support
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Provides the highest sustained fill rate performance in 32-bit color and 24-bit W mode
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High quality performance Texture Engine
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266-MegaTexel/s peak performance
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