©
FarmTek, Inc.
Electric Eye ID Codes
WIRELESS ELECTRIC EYES (2)
Each wireless electric eye is permanently pro-
grammed with an electronic identification code. No
two units have the same ID code. The ID code is
transmitted along with other information whenever
the electric eye beam is broken or restored. For a set
of wireless electric eyes to work with a particular
timer console, the timer console must “know” the ID
code of the electric eye being used.
If you use a different set of electric eyes or a different
timer console than usual, you must have the timer
console “learn” the ID code of the electric eyes being
used as detailed below.
Note that the Polaris timer supports up to four sets of
electric eyes. These are referred to as Eye #1, Eye #2,
Eye #3 and Eye #4. The table below shows which
eyes are used for each event.
If a new ID code is
learned for Eye #1, then all events that use Eye #1
are also affected
. The same logic applies when the ID
code for any other eye is update
Event
Eye #1
Eye #2
Eye #3
Eye #4
Barrel Racing
Start/Stop
Roping
Steer (Start)
Header (Breakout)
Heeler (Breakout)
Bull Riding
Team Penning
Start (Optional)
Cutting
Start (Optional)
Power & Speed
Start
Stop/Start
Stop
Show Jumping
Start/Stop
Start/Stop
Start/Stop
Lap Timing
Start/Stop
Autocross
Start
Stop
Split Time
Split Time
Sprint/General
Start/Stop
Start/Stop
Split Time
Split Time
Time Stamp
Time Message
Time Message
Time Message
Time Message
Learning a New ID Code
To program a pair of eyes into the Polaris console:
1) Place the eyes at least four feet apart, facing each
other, and arrange them so that the eye with the
antenna is furthest away from you and the Polaris
timer console. Ideally, have the eyes on separate
counters or tables.
Make sure all other pairs of
electric eyes are OFF
.
2) On the timer console, press the SETUP button to
access the timer Setup options.
3) Press NEXT CHOICE until
Set
Eye#1
ID
is
displayed. (For some events, like Roping and
Show Jumping, you can choose from two or three
different eyes – choose the one you need to set.)
4) When you are ready to break the electric eye
beam, press ENTER. The timer will display
Break
Eye#1
Beam
Now...
(or the appropriate
message for the eye you selected).
5) Walk or pass something large through the beam.
As soon as the beam is broken, the timer momen-
tarily displays the ID code for the eye.
That’s it! For events like Roping or Show Jumping,
repeat the procedure for other eyes, if needed.
Note
: If the “Break Eye Beam Now…” message re-
mains on the display, force a beam break by turning
the eye
without
the antenna off and then back on.
For events which can use more than two sets of eyes,
learning the ID code for Eye 3 or 4 enables those
eyes. Conversely, to disable an electric eye that is not
used, follow steps 2 to 4 for the eye you wish to dis-
able, then abort the programming process by pressing
any button on the keypad. This disables the selected
electric eye.
Summary of Contents for Polaris
Page 8: ...Event Instructions ...