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b) test light
With Hi Score button we are moving
forward. When on display appears "test
light" we press Double Out button to
enter in this submenu. In this submenu
we can test all lights and LED’s (light
emitting diodes) at the dart. With Players
button we are moving throw different test
modes. With the Hi Score (forward) and Scram (backward) buttons we can test lights or
LED’s.
Different ways of tests are as follows:
- Testing and light emitting diode around targets, one by one
- Testing the vertical line display
- Testing segments of display
- Testing of certain line segments to
- Test of all light (except buttons)
- Testing the button lamp
After we finished light testing by pressing a Double Out button we get out from this
submenu.
c) test button
With Hi Score button we are moving
forward. When on display appear "test
button" we press Double Out button to
enter in this submenu and all button
lamps start winking. When we press any
button, except Players button, that
button lamp stops winking and on
display appears button name. With Players button we get out from this submenu.
d) test infra
With Hi Score button we are moving
forward. When on display appear "test
infra" we press Double Out button to
enter in this submenu. We will hear short
sound and Fault lamp on door will light
when we move hand over target area, if
IR sensor works correctly. If the sound
occurs continuously IR sensor does not work correctly and you can reduce the strenght of
sensor moving small potentiometer clockwise. If you do not hear any sound IR sensor
does not work correctly and you must increase the strenght of sensor moving small
potentiometer counter-clockwise. With Double Out button we get out from this submenu.
Fig. 2
Fig. 3
Fig. 4