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b) test light 
 

With Hi Score button we are moving 
forward. When on display appears "test 
light" we press Double Out button to 
enter in this submenu. In this submenu 
we can test all lights and LED’s (light 
emitting diodes) at the dart. With Players 
button we are moving throw different test 

modes. With the Hi Score (forward) and Scram (backward) buttons we can test lights or 
LED’s. 
Different ways of tests are as follows:  
- Testing and light emitting diode around targets, one by one  
- Testing the vertical line display  
- Testing segments of display  
- Testing of certain line segments to  
- Test of all light (except buttons)  
- Testing the button lamp   
After we finished light testing by pressing a Double Out button we get out from this 
submenu. 
 
c)  test button 
 

With Hi Score button we are moving 
forward. When on display appear "test 
button" we press Double Out button to 
enter in this submenu and all button 
lamps start winking. When we press any 
button, except Players button, that 
button lamp stops winking and on 

display appears button name. With Players button we get out from this submenu. 
 
d) test infra 
 

With Hi Score button we are moving 
forward. When on display appear "test 
infra" we press Double Out button to 
enter in this submenu. We will hear short 
sound and Fault lamp on door will light 
when we move hand over target area, if 
IR sensor works correctly. If the sound 

occurs continuously IR sensor does not work correctly and you can reduce the strenght of 
sensor moving small potentiometer clockwise. If you do not hear any sound IR sensor 
does not work correctly and you must increase the strenght of sensor moving small 
potentiometer counter-clockwise. With Double Out button we get out from this submenu. 
 
 
 
 
 
 

Fig. 2 

 

Fig. 3 

 

Fig. 4 

 

Summary of Contents for CYBERDINE DART

Page 1: ......

Page 2: ...and leads player through the game with light and sound effects The key features that CYBERDINE DARTS TOURNAMENT have and make it easier for exploitation are Auto changing players Sensor of missed dart...

Page 3: ...ted and tested in practice over the years Dart itself is protected by way of assembling Fig 1 with screwed metal plates which function are only to transport and five ply hard paperboard of which was m...

Page 4: ...ottom drawer there are keys darts the power cord peaks and start line To remove coin box from drawer you must open the main upper door and remove the metal which secure coin or cash box 5 Put together...

Page 5: ...anything conductivity could not be inserted through the slots or opened parts inside because they could come in contact with parts of machines which are alive That could lead to a short circuit 4 Dar...

Page 6: ...arget Then it is necessary to clear your target Peaks should be removed with pliers and those which can not extract with pliers you should prowl in the internal side of target segment and pick them af...

Page 7: ...ress the button you change different games on that button for example if we want to choose game 501 first button under Players button we have to push that button 3 times at the same time on the cricke...

Page 8: ...Scram and Double Out button lamps start wink With that winking lamp buttons you can move through menus Double Out button is for open or close submenus Hi Score button is for moving forward and Scram b...

Page 9: ...utton we are moving forward When on display appear test button we press Double Out button to enter in this submenu and all button lamps start winking When we press any button except Players button tha...

Page 10: ...ess Double Out button to enter in this submenu where we can test coin mechanism or credit key We will hear short sound and Fault lamp on door will light when we insert coin or when we switch credit ke...

Page 11: ...u release button EQUAL bookkeeping will disappear You cannot erase accounting system from outside Only from inside with dip switch No 5 and pressing button Roulette Baseball you can erase bookkeeping...

Page 12: ...ADJUST Hi low super score Cricket 180 301 501 701 solo roul 07 20 01 3 LOTTERY 01 4 IN 1 PULSE 01 5 IN 2 PULSE 01 6 CREDIT IN 1 01 7 CREDIT IN 2 01 8 PLAY OFF 01 9 PUBLICITY SPORT 10 FREE GAMES 00 8 1...

Page 13: ...DJUST Next Set up menu is Round adjust By pressing button Double Out we get inside this menu where we can change number of rounds for some games With button Players we are changing games and with butt...

Page 14: ...fine how many coins are necessary for 1 credit from input 1 which is coin mechanism With buttons Hi score and Scram we increase decrease number of coins for 1 credit When we set desired values with bu...

Page 15: ...Play off When we set desired values with button Double Out we get out and make confirmation for our new adjustment 8 9 PUBLICITY Next Set up menu is Publicity By pressing button Double Out we get ins...

Page 16: ...soon as possible because time is countdown on cricket diodes After one player finish the game then next player starts to play Winner is one which finishes game the fastes but if players could not reac...

Page 17: ...rder Player can not shoot the next number until he did not hit given number SHANGAI is the momentary victory and you must hit one dart in the single one in the triple and one in the double of the targ...

Page 18: ...ue of round is 7 three darts per round BASEBALL Players starts from zero In 1 st round players shoot number 1 in 2 nd round players shoot number 2 3 rd roud number 3 till 9 th round they shoot number...

Page 19: ...AM MASTER OUT END PAIR EQUAL TEAM EQUAL PAIR END TEAM END PAIR RUN GUN 301 PARCHIS PARCHIS EQUAL PARCHIS END PARCHIS TEAM PARCHIS PAIR PARCHIS EQUAL TEAM PARCHIS EQUAL PAIR PARCHIS END TEAM PARCHIS EN...

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