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15 

RULES OF THE GAMES 

 

'01 GAMES  

Players start with a score of 180/301/501/701/901. The score from each turn is calculated 
and deducted from the player’s total. The first player which reduces score exactly to 0 is 
the winner. If a player reduces the score below zero, the score is bust and score returns 
to the result of that round. Standard values of rounds are: 180 - 5, 301 -10, 501 - 15, 701 
– 20, 901 - 25 rounds, three darts per round. 

O

PTIONS FOR 

'01

 

GAMES

 

 

DOUBLE IN - starts calculating points after first hit a double segment 
DOUBLE OUT - the player must finish the game with hit in a double segment 
MASTER OUT - the player must finish the game with a hit in double or triple segment  
TEAM - players can play in a team by 2, 3 or 4 players. Players 1, 3, 5, 7 are team A and 
the players 2, 4, 6, 8 are team B. Those with a player who finishes first will win the game 
unless the player is not frozen because players from the opponent's team have better 
score.  
PAIR – same as Team except players will play as 2, 3 or 4 Paira. Pair A will be players 1 
and 3, Pair B – players 2 and 4, Pair C – players 5 and 7 and Pair D – players 6 and 8.  
EQUAL - fair play option that allows players that all play the same number of rounds. 
When one player finished the game the other players play to the end of round. 
END – fair play option that allows to all players to play game at the end or till last round 

RUN & GUN 

Players start with a score of 180/301/501/701/901. Player must reduce score exactly to 0 
ant must do that as soon as possible because time is countdown on cricket diodes. After 
one player finish the game then next player starts to play. Winner is one which finishes 
game the fastes but if players could not reach zero in given time than the winner is player 
with lowest score.  

301 PARCHESSI  

Players begin the game from zero 0 and the game ends exactly at 301. When the player 
gets on the exact number of other player then he knock down that player to zero. 
Standard value of round is 10, three darts per round.  

O

PTIONS FOR

 301 PARCHESSI  

Team, Pair, Equal and End - as well as options at the'01 games  

HIGH SCORE  

Players begin the game from zero. Winner is the player with the highest score. Standard 
value of round is 7, three darts per round. 

LOW SCORE 

 

Players begin the game from zero. Player with the lowest score is the winner. In case that 
player miss target he gets 50 points as punishment. Standard value of round is 7, three 
darts per round.  

SUPER SCORE  

Rules as for high score only here has count only double and triple segments. Standard 
value of round is 7, three darts per round.  

PUB GAME  

Players begin the game from zero. The game has only one round (three darts). On the 
cricket diodes appears number 10 and decreases towards zero. Every dart shot is multiply 
with the current number on cricket diodes and as the player quicker and more accurate 
throw darts result is better. Winner is the player with the highest score.  

SUPER 100  

Every player has a score of 100 at the beginning. The board light moves clockwise. The 
player has to hit one of the segments in the lighted zone. If a sector is correctly hit, the 
player gets ten points from each player who has only points and has not been 

Summary of Contents for CYBERDINE DART

Page 1: ......

Page 2: ...and leads player through the game with light and sound effects The key features that CYBERDINE DARTS TOURNAMENT have and make it easier for exploitation are Auto changing players Sensor of missed dart...

Page 3: ...ted and tested in practice over the years Dart itself is protected by way of assembling Fig 1 with screwed metal plates which function are only to transport and five ply hard paperboard of which was m...

Page 4: ...ottom drawer there are keys darts the power cord peaks and start line To remove coin box from drawer you must open the main upper door and remove the metal which secure coin or cash box 5 Put together...

Page 5: ...anything conductivity could not be inserted through the slots or opened parts inside because they could come in contact with parts of machines which are alive That could lead to a short circuit 4 Dar...

Page 6: ...arget Then it is necessary to clear your target Peaks should be removed with pliers and those which can not extract with pliers you should prowl in the internal side of target segment and pick them af...

Page 7: ...ress the button you change different games on that button for example if we want to choose game 501 first button under Players button we have to push that button 3 times at the same time on the cricke...

Page 8: ...Scram and Double Out button lamps start wink With that winking lamp buttons you can move through menus Double Out button is for open or close submenus Hi Score button is for moving forward and Scram b...

Page 9: ...utton we are moving forward When on display appear test button we press Double Out button to enter in this submenu and all button lamps start winking When we press any button except Players button tha...

Page 10: ...ess Double Out button to enter in this submenu where we can test coin mechanism or credit key We will hear short sound and Fault lamp on door will light when we insert coin or when we switch credit ke...

Page 11: ...u release button EQUAL bookkeeping will disappear You cannot erase accounting system from outside Only from inside with dip switch No 5 and pressing button Roulette Baseball you can erase bookkeeping...

Page 12: ...ADJUST Hi low super score Cricket 180 301 501 701 solo roul 07 20 01 3 LOTTERY 01 4 IN 1 PULSE 01 5 IN 2 PULSE 01 6 CREDIT IN 1 01 7 CREDIT IN 2 01 8 PLAY OFF 01 9 PUBLICITY SPORT 10 FREE GAMES 00 8 1...

Page 13: ...DJUST Next Set up menu is Round adjust By pressing button Double Out we get inside this menu where we can change number of rounds for some games With button Players we are changing games and with butt...

Page 14: ...fine how many coins are necessary for 1 credit from input 1 which is coin mechanism With buttons Hi score and Scram we increase decrease number of coins for 1 credit When we set desired values with bu...

Page 15: ...Play off When we set desired values with button Double Out we get out and make confirmation for our new adjustment 8 9 PUBLICITY Next Set up menu is Publicity By pressing button Double Out we get ins...

Page 16: ...soon as possible because time is countdown on cricket diodes After one player finish the game then next player starts to play Winner is one which finishes game the fastes but if players could not reac...

Page 17: ...rder Player can not shoot the next number until he did not hit given number SHANGAI is the momentary victory and you must hit one dart in the single one in the triple and one in the double of the targ...

Page 18: ...ue of round is 7 three darts per round BASEBALL Players starts from zero In 1 st round players shoot number 1 in 2 nd round players shoot number 2 3 rd roud number 3 till 9 th round they shoot number...

Page 19: ...AM MASTER OUT END PAIR EQUAL TEAM EQUAL PAIR END TEAM END PAIR RUN GUN 301 PARCHIS PARCHIS EQUAL PARCHIS END PARCHIS TEAM PARCHIS PAIR PARCHIS EQUAL TEAM PARCHIS EQUAL PAIR PARCHIS END TEAM PARCHIS EN...

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