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MICROSWITCHES 

 

On the lower left corner of CPU board is located 8 microswitches. They are used for entry 
into the different menus (test, setting up the parameters ...). They have two positions, ON 
or OFF. In the ON position microswitch is activated, and in the OFF position deactivated. 
To enter one of the following menus you must turn off and on dart machine. 
 
Microswitch position: 
 
No 1. Test menu 
No 2. Bull’s

 

Eye value 

No 3. Attract  
No 4. Main (security) bookkeeping 
No 5. Secondary (customer) bookkeeping 
No 6. External view of secondary (customer) bookkeeping 
No 7. Factory Set Up 
No 8. Set up 
 

1. Test menu  

 
In the Test menu we can test the functionality of devices, peripheral units and individual 
segments. When we activate Test menu (microswitch no. 1 in ON position, turn off  and 
on the machine) on the display appears "test target" and Players, Hi Score, Scram and 
Double Out button lamps start wink. With that winking lamp buttons you can move through 
menus. Double Out button is for open or close submenus. Hi Score button is for moving 
forward and Scram button to moving backward through menus. Players button is used in 
some submenus. 
  
We have a 6 submenu in the Test menu:  
a) test target  
b) test lights 
c) test buttons 
d) test infrared  
e) test sensor of missed darts  
f) test credits 
 
 
a) test target 
 

When we activate Test menu 
(microswitch no. 1 in ON position, turn 
off and on the machine) on the display 
appears "

test target

". To enter in test 

mode we must press the Double Out 
button. In this sub-menu we test the 
validity of the connections between 

target segments and target membrane switches. When we press on certain segments of a 
target on display "dart" numbers 1,2 and 3 indicates that there is a segment hit single, 
double or treble, while the exact number of segments seen on the "round" display. After 
we finished target testing by pressing a Double Out button we get out from this submenu. 
 

Fig. 1 

 

Summary of Contents for CYBERDINE DART

Page 1: ......

Page 2: ...and leads player through the game with light and sound effects The key features that CYBERDINE DARTS TOURNAMENT have and make it easier for exploitation are Auto changing players Sensor of missed dart...

Page 3: ...ted and tested in practice over the years Dart itself is protected by way of assembling Fig 1 with screwed metal plates which function are only to transport and five ply hard paperboard of which was m...

Page 4: ...ottom drawer there are keys darts the power cord peaks and start line To remove coin box from drawer you must open the main upper door and remove the metal which secure coin or cash box 5 Put together...

Page 5: ...anything conductivity could not be inserted through the slots or opened parts inside because they could come in contact with parts of machines which are alive That could lead to a short circuit 4 Dar...

Page 6: ...arget Then it is necessary to clear your target Peaks should be removed with pliers and those which can not extract with pliers you should prowl in the internal side of target segment and pick them af...

Page 7: ...ress the button you change different games on that button for example if we want to choose game 501 first button under Players button we have to push that button 3 times at the same time on the cricke...

Page 8: ...Scram and Double Out button lamps start wink With that winking lamp buttons you can move through menus Double Out button is for open or close submenus Hi Score button is for moving forward and Scram b...

Page 9: ...utton we are moving forward When on display appear test button we press Double Out button to enter in this submenu and all button lamps start winking When we press any button except Players button tha...

Page 10: ...ess Double Out button to enter in this submenu where we can test coin mechanism or credit key We will hear short sound and Fault lamp on door will light when we insert coin or when we switch credit ke...

Page 11: ...u release button EQUAL bookkeeping will disappear You cannot erase accounting system from outside Only from inside with dip switch No 5 and pressing button Roulette Baseball you can erase bookkeeping...

Page 12: ...ADJUST Hi low super score Cricket 180 301 501 701 solo roul 07 20 01 3 LOTTERY 01 4 IN 1 PULSE 01 5 IN 2 PULSE 01 6 CREDIT IN 1 01 7 CREDIT IN 2 01 8 PLAY OFF 01 9 PUBLICITY SPORT 10 FREE GAMES 00 8 1...

Page 13: ...DJUST Next Set up menu is Round adjust By pressing button Double Out we get inside this menu where we can change number of rounds for some games With button Players we are changing games and with butt...

Page 14: ...fine how many coins are necessary for 1 credit from input 1 which is coin mechanism With buttons Hi score and Scram we increase decrease number of coins for 1 credit When we set desired values with bu...

Page 15: ...Play off When we set desired values with button Double Out we get out and make confirmation for our new adjustment 8 9 PUBLICITY Next Set up menu is Publicity By pressing button Double Out we get ins...

Page 16: ...soon as possible because time is countdown on cricket diodes After one player finish the game then next player starts to play Winner is one which finishes game the fastes but if players could not reac...

Page 17: ...rder Player can not shoot the next number until he did not hit given number SHANGAI is the momentary victory and you must hit one dart in the single one in the triple and one in the double of the targ...

Page 18: ...ue of round is 7 three darts per round BASEBALL Players starts from zero In 1 st round players shoot number 1 in 2 nd round players shoot number 2 3 rd roud number 3 till 9 th round they shoot number...

Page 19: ...AM MASTER OUT END PAIR EQUAL TEAM EQUAL PAIR END TEAM END PAIR RUN GUN 301 PARCHIS PARCHIS EQUAL PARCHIS END PARCHIS TEAM PARCHIS PAIR PARCHIS EQUAL TEAM PARCHIS EQUAL PAIR PARCHIS END TEAM PARCHIS EN...

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