OUT OF BOUNDS
If any portion of the ball carrier’s base touches
the sideline or frame of the playing fi eld, he is
out of bounds and play stops. Play resumes on
the next down where the ball went out.
FUMBLE
If the ball carrier loses the ball for any reason,
it is considered a fumble. The fi rst player to
touch the ball after it hits the playing fi eld (in-
cluding the player that dropped it) gains pos-
session. Play is stopped and the ball is placed
at the point at which the ball is recovered.
TOUCHBACK
A touchback occurs when the ball is kicked
into the opponent’s end zone or when a pass
is intercepted by a defensive player in his own
end zone and he chooses not to run the ball
out. The defense then puts the ball into play at
the center of the fi eld on the 20-yard line.
TOUCHDOWN
A touchdown is scored when any part of a ball
carrier’s base crosses the opponent’s goal line,
or when a fumble is recovered by the defense
in the opponent’s end zone.
SAFETY
A safety is called when a ball carrier is tackled
behind his own goal line or when a player
recovers a fumble behind his own goal line.
Two points are awarded to the defense. Play
is restarted when the team that was scored
against kicks off from their own 20-yard line.
REFEREE
The referee should handle the First-Down
Chains and Scrimmage Marker, operate the
scoreboard, and handle any regular game
duties. If there is no referee, the defensive
player should handle the play counter and
scoreboard.
Standard
The standard method to play vibrating football
is to have all players set up to move without
turning. Each player will move in the direction
he is facing. The off ense should try to set up
the off ensive line to block for the back he
chooses to run. The defense’s strategy is to set
up his players to be in a position to “tackle”
the chosen ball carrier, after observing the set
position of the off ensive line and the positions
of the backs.
Professional
The professional method uses all the running
patterns made possible by the 360° Control
Bases. You can replicate the play patterns of
real football more accurately, since the off ense
and defense can set each of their players to go
in any direction they choose. Since there is no
way of knowing how the opponent’s players
will move before the switch is turned on, a
higher degree of ingenuity and anticipation
will be required to win.
COIN TOSS
The game begins with the opening coin toss.
Players must fl ip a coin to decide who will kick
off . One player should call ‘Heads’ or ‘Tails’
while the coin is in the air. The player that wins
the coin toss may elect to kick off or receive
the ball to start the game. The player who
loses the coin toss may choose which goal
they will face to begin the game. The team
that receives the kick to open the game will
kick off to start the 2nd half.
Before the game begins, players should
determine which team each player will control.
Players should also discuss and determine the
game length, game rules, and speed control
they will be using.
VIBRATING FOOTBALL METHODS
GETTING STARTED
7