13
ENGLISH
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ENGLISH
3.1
Starting a new game
If you want to start a new
game, simply push the
NEW
GAME
button when it’s not King
Arthur’s move. King Arthur
will sound the “charge” for a
new game.
3.2
Playing the Black pieces
from the start of a game
Since White always moves
first, you’ll want to practice
playing Black as well as White.
To play the Black pieces, start a
new game by pushing the
NEW
GAME
button. Then press the
MOVE
button. King Arthur will
now automatically make the
first move. You’ll see that the
LCD shows Black at the bot-
tom. If you’re using the playing
board with the three dimension-
al pieces, set the Black pieces
up at your end—close to the
LCD.
Of course, the labels on the
squares can’t change. So when
playing White, if King Arthur
wants to play what normally
would be “
E2-E4
” for White,
he’ll do this by communicating
“
E7-E5
,” which accurately cor-
responds to your board.
Make all moves and choose
all options in the normal fash-
ion.
3.3
Switching sides
during a game
After the first move, whenev-
er it’s your move you can switch
sides, taking over King Arthur’s
game and color and giving him
yours, by pushing the
MOVE
but-
ton. The pieces will remain as
they are, meaning you will be
playing from the top of the
board. You can switch sides
back and forth as often as you
like.
3.4
Adjusting
the display contrast
To compensate for differences
in lighting and battery strength,
press the
o
/
n
CONTRAST
key
repeatedly to adjust the display
contrast to one of sixteen set-
tings. The first setting begins at
level 5.
3.5
Playing without the
physical pieces
You can play without the
three-dimensional pieces, view-
ing only the display. Press the
OPTION
key until the display
shows “
TOUCH
.” Then press
the
>
key. “
ON
” will be dis-
played. Now when you play, the
display will show you King
Arthur’s move, signaling the
TO
and
FROM
squares several times
to make it clear, but you will not
have to register his move. In
this mode, the large playing
board acts as a touch screen so
that you can input your moves
by pressing
TO
and
FROM
squares with your finger.
3.6
Change your mind?
Take your move back!
If you’ve made a move and
then changed your mind, simply
press the
TAKEBACK
key. In fact,
by repeatedly pressing the
TAKEBACK
key, you can take
back a whole series of moves.
For each move you wish to take
back, the display will show the
TO
and
FROM
squares necessary
to move the piece back to its
previous square. You must fol-
low the standard procedure of
pushing on each of these
squares (when a move was a
capture, King Arthur will then
signal the capture square, and
the LCD will display the proper
piece to restore) to get each
piece back in its previous posi-
tion.
If you change your mind back
KING ARTHUR
CHAPTER 3:
SPECIAL KEYS
& FEATURES