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the next highest face uppermost.  This offers to double the  stakes .  The
first player to offer a double would turn the 2 uppermost.  His opponent
must now decide whether or not to accept the double.  If the opponent
accepts the double then the game continues but the stake is now 2.  If the
opponent does not want to play for double the stake, he may decline the
double and hereby resign the game, losing 1 point.

A player who accepts a double keeps the cube on his side of the board.  He
is now the only player who has the right to make the next double.  If he
does decide to offer a double, making the stake 4,  his opponent may either
accept the double or resign the game and lose 2 points.  If the double is
accepted. the cube now shows 4 and moves over to the other side of the
player who accepted this latest double.

Once the value of the cube reaches 64, there may be no more doubles.

AT THE END OF THE GAME

At the end of the game the basic score, (1 point for a simple win, 2 points
for a Gammon or 3 points for a Backgammon) is multiplied by the final
value of the doubling cube in order to work out the winner’s score.

TO ENSURE PROPER FUNCTION:

Do not mix old and new batteries
Do not mix alkaline, standard or rechargeable batteries
Do not use rechargeable batteries
Battery installation should be done by an adult
Only batteries of the same or equivalent type as recommended are to be
u s e d
Batteries are to be inserted or removed from the battery compartment at
the base of the unit
Batteries are to be inserted with the correct polarity
Exhausted batteries are to be removed from the toy
The supply terminals are not to be short-circuited

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is still complying with the rules because he is using both numbers rolled.)

If a player’s blot is hit after he has started bearing off, he must re-enter from
the bar and reach his own inner table again before continuing to bear off.
REMEMBER: You are only allowed to bear a man off the board if all of
your remaining men are in your inner table.

Who Wins?

The game is won by the first player who bears off all his own men.  

Another way to win a game is by your opponent’s resignation.  He may
only resign when you offer to double.  (See the section on the doubling
cube, below.)

S c o r i n g

The number of points scored when a player wins a game depends partly on
how much progress his opponent has made and partly on the status of the
doubling cube.  (see below.)

If the loser has managed to bear off at least one man, then the winner’s
basic score is one point.
If the loser has not managed to bear off any men but does not have any of
his  own men in the winner’s  inner table or on the bar, then the winner’s
basic score is 2 points.  This situation is called a  Gammon .
If the loser has not managed to bear off any men and has at least one man
on the bar or in the winner’s inner table, then that winner has a
Backgammon  and his basic score is 3 points.

The winner’s basic score is then multiplied by the status of the doubling
cube to obtain the actual number of points scored.

THE DOUBLING CUBE

Use of the doubling cube can make the game much more exciting.  The
cube has it’s faces numbered 2,4,6,8,16,32 and 64.  At the start of the
game the cube is  in the middle  (and usually shows the number 64 to
indicate that it has not yet been used).  It does not have any effect at this
s t a g e .

Before he rolls the dice to make a move the player may pick up the
doubling cube (provided that it is in the middle  or on  his side ), and turn

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Summary of Contents for 336E-2

Page 1: ...BACKGAMMON 366E 2 USER MANUAL ...

Page 2: ... use the computer to roll your dice then the computer will automatically roll it s dice when it is it s turn If you switch to manual entry on your move the computer will then wait for you to enter the dice when it is it s turn At the start of the game the die on the left of the LCD is red s die and is used to determine who goes first If it is greater than black s die on the right WHITE goes first ...

Page 3: ...ress it down a second time The number of this point will be cleared from the LCD The display will now show PLAY and you can now move any man you like 4 Offering A Double The backgammon computer allows the score to be doubled as though you were raising the stake with a doubling cube up to a maximum value of 64 To inspect the current value of the cube press the CUBE key The white cube indicates that...

Page 4: ...your game or press the ACL you will reset all stored memory and scores on your computer When you press ON RECALL the computer switches on and the position is just the same as before You may wish to verify the position before you continue play Identification of Keys SCORE Pressing this key once will show you a white box and your score This score can be negative if you have lost more points than the...

Page 5: ...sing this key turns the colon ON or OFF When ON this feature can be used to play another person using the computer to roll dice and check for legal moves The computer will also update the scores but Not the rating 8 while in Multi Move This is also known as monitor mode where the computer acts as a referee VERIFY Pressing this key repeatedly will allow you to check what is on every point bar and b...

Page 6: ... steps This play makes use of use of both the one and the six d If it impossible to use both parts of a roll a player must if possible use the higher 11 clockwise the black men move counter clockwise The Start of Play In a game between two human players each player normally rolls one die to determine who starts The player who rolls the higher number makes the first move if they both roll the same ...

Page 7: ...off the bar because Black has made the 22 point With any other roll Red can come off the bar And if part of the roll is a roll is a 5 red can hit the black blot Having used part of a dice roll to re enter a man from the bar a player may then use the rest of the dice roll to re enter another man or if that is not necessary to continue with the game in the normal manner 13 part So if rolling a 3 2 g...

Page 8: ... latter case he is not making the maximum use of the pips on the dice but 15 If a player rolls a double while he has one or men on the bar he uses all four parts of the roll in the usual way provided of course that he re enters any men still on the bar Here Black has a man on the bar and has rolled 4 1 Black must move his man off the bar before he moves another man but coming in off the bar is not...

Page 9: ...short circuited 17 is still complying with the rules because he is using both numbers rolled If a player s blot is hit after he has started bearing off he must re enter from the bar and reach his own inner table again before continuing to bear off REMEMBER You are only allowed to bear a man off the board if all of your remaining men are in your inner table Who Wins The game is won by the first pla...

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