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If a player Cannot move Any of His Men

If a player is unable to use any of his dice roll to move any of his men, then
he must pass and it is his opponent’s turn again.

Hitting an enemy man (or Blot)

If a point is occupied by one enemy man then that man is called a  blot
and is vulnerable.  If one of your own men lands on it while making a
move, then the enemy blot is removed from that point and placed on the
bar in the center of the backgammon board.  This process is called  hitting
a blot .

Reentering the Board from the Bar

Once a player has one or more men on the bar he must bring that man (or
those men) back into play before moving any of his other men.  Men on
the bar re-enter the game in the opposing player’s inner table.  So a red
man on the bar  can only re-enter play on one of the points numbered 19-
24:  rolling a 1 allows red to enter on the 24 point, rolling a two allows him
to enter on the 23 point, rolling a three means the 22 point, and so on.  A
black man on the bar can only re-enter play on one of the points numbered
1-6(the same number corresponding to the dice roll).

If the man re-entering the game from the bar hits an enemy blot, then the
enemy blot is sent to the bar.

Here red has a man on the bar.  If he rolls a 3-3 he cannot come in off the
bar because Black has made the 22 point.  With any other roll Red can
come off the bar.  And if part of the roll is a roll is a 5 red can hit the black
b l o t .

Having used part of a dice roll to re-enter a man from the bar, a player may
then use the rest of the dice roll to re enter another man, or, if that is not
necessary, to continue with the game in the normal manner.

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part.  So, if rolling a 3-2 gives the player a choice of only moving a man 3
steps or only moving a man 2 steps he must chose a play that moves a man
three steps.

If Red now moved two steps from the 9 point he would then be prevented
from moving
three steps because of the blockade on the 4 point.  But Red may move this
man three steps, from the 9 point to the 6 point, even though he will then
be able to move it two steps because of Blackís blockade.  The reason is
that he has used the higher part of the roll - the three rather than the two.

Rolling a Double

If a player’s throw of the dice  results in a double such as 2-2 or 5-5, he
must (if possible) make four moves of the indicated number of steps.  For
example, if he rolls a 2-2 a player may move four different men two steps
each, or he may move one man two steps and then another two steps and
another and another, or he may choose some combination such as moving
one man two steps, and another man two steps on three successive hops.

Here black has rolled a 5-5.  He can move his last remaining man four
hops each of four steps.

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Summary of Contents for 336E-2

Page 1: ...BACKGAMMON 366E 2 USER MANUAL ...

Page 2: ... use the computer to roll your dice then the computer will automatically roll it s dice when it is it s turn If you switch to manual entry on your move the computer will then wait for you to enter the dice when it is it s turn At the start of the game the die on the left of the LCD is red s die and is used to determine who goes first If it is greater than black s die on the right WHITE goes first ...

Page 3: ...ress it down a second time The number of this point will be cleared from the LCD The display will now show PLAY and you can now move any man you like 4 Offering A Double The backgammon computer allows the score to be doubled as though you were raising the stake with a doubling cube up to a maximum value of 64 To inspect the current value of the cube press the CUBE key The white cube indicates that...

Page 4: ...your game or press the ACL you will reset all stored memory and scores on your computer When you press ON RECALL the computer switches on and the position is just the same as before You may wish to verify the position before you continue play Identification of Keys SCORE Pressing this key once will show you a white box and your score This score can be negative if you have lost more points than the...

Page 5: ...sing this key turns the colon ON or OFF When ON this feature can be used to play another person using the computer to roll dice and check for legal moves The computer will also update the scores but Not the rating 8 while in Multi Move This is also known as monitor mode where the computer acts as a referee VERIFY Pressing this key repeatedly will allow you to check what is on every point bar and b...

Page 6: ... steps This play makes use of use of both the one and the six d If it impossible to use both parts of a roll a player must if possible use the higher 11 clockwise the black men move counter clockwise The Start of Play In a game between two human players each player normally rolls one die to determine who starts The player who rolls the higher number makes the first move if they both roll the same ...

Page 7: ...off the bar because Black has made the 22 point With any other roll Red can come off the bar And if part of the roll is a roll is a 5 red can hit the black blot Having used part of a dice roll to re enter a man from the bar a player may then use the rest of the dice roll to re enter another man or if that is not necessary to continue with the game in the normal manner 13 part So if rolling a 3 2 g...

Page 8: ... latter case he is not making the maximum use of the pips on the dice but 15 If a player rolls a double while he has one or men on the bar he uses all four parts of the roll in the usual way provided of course that he re enters any men still on the bar Here Black has a man on the bar and has rolled 4 1 Black must move his man off the bar before he moves another man but coming in off the bar is not...

Page 9: ...short circuited 17 is still complying with the rules because he is using both numbers rolled If a player s blot is hit after he has started bearing off he must re enter from the bar and reach his own inner table again before continuing to bear off REMEMBER You are only allowed to bear a man off the board if all of your remaining men are in your inner table Who Wins The game is won by the first pla...

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