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Verifying the Position

In case of confusion you can check where all the men on the board should
be, according to the computer’s memory.  This is possible at any time when
it is the start of your turn.  Press the key marked VERIFY, and the display
will show the quantity of pieces on each occupied square.   The first
number in the display will be the piece location and the second number will
be the quantity of pieces at that location.  The white square will indicate
your pieces and the computer pieces will be identified by a dark square.
Example: 02 4   This indicates that there are 4 men on point number 2.

Taking Back moves

Sometimes, after you have completed your move on the board, you realize
that it was a mistake and would like to take it back.  You may do so, even if
the computer has already made its reply move.  To take back your move
press the key  marked TAKE BACK display will now show the “From” and
“To” points of a man you have just moved.  Now play your previous moves
in reverse.  To take back the computers move simply press take back again
and retract the computers moves as described in the display.  Once you
have taken back the move just press ROLL DICE to make your next new
move.  This feature allows you to take back up to 2 moves.  If you are using
the auto dice roller, you have to take back the computers move first then
y o u r s .

M e m o r y

If a game has to be interrupted, press the OFF/SAVE key.   You can do this
anytime as long as it is the start of your turn and you have completed the
computers last move.  The computer then switches off, but will still retain
the current position in its memory for while using a minimum of current.
The game will be stored for the life of your batteries which can be up to
several months.  If you remove your batteries from your game or press the
ACL you will reset all stored memory and scores on your computer.  When
you press ON/RECALL, the computer switches on and the position is just
the same as before.  You may wish to verify the position before you
continue play.

Identification of  Keys

SCORE -  Pressing this key once will show you a white box and your score.
This score can be negative if you  have lost more points than the computer.
The maximum score is 999 and the lowest score is -999.  This score is the

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total for the cube for all games you have played.   Pressing this key a second
time will result in your rating being displayed.  Rating score evaluation are
as follows:  

500 to 1000

B e g i n n e r

1001 to 1500

I n t e r m e d i a t e

1501 to 2000 

A d v a n c e d

2001to 2200

E x p e r t

2201 and up

C h a m p i o n

On level 8, the machines rating is assumed to be 1536.  On level 1 the
computer’s rating is assumed to be 640.  The computer recomputes your
rating after every game depending on the level, cube value, and your
established rating before the game.  At the end of a game you can have your
new rating and score displayed once you have pressed NEW GAME.

WON [games]  

This key displays the number of games you have won.

PLAYED [games] 

This key shows the number of games you have played.

G A M M O N S

This key shows the number of Gammons you have made against the
computer.  Pressing more than once will show the number of Gammons
the computer has made.

B A C K G A M M O N S

This key shows the number of Backgammons you have made against the
computer.  Pressing it once more will show you the number of
backgammons the computer has made.

ROLL DICE

You press this key to have the computer roll the dice for you.  Please note
that your computer uses a random roll generator to roll the dice.  Even
though sometimes it may seem that some combinations of rolls may seem
bizarre, every roll is random.  The computer will never cheat on the dice
roll.  If you do not like the random roller then you are free to use the dice
included with your game.

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Summary of Contents for 336E-2

Page 1: ...BACKGAMMON 366E 2 USER MANUAL ...

Page 2: ... use the computer to roll your dice then the computer will automatically roll it s dice when it is it s turn If you switch to manual entry on your move the computer will then wait for you to enter the dice when it is it s turn At the start of the game the die on the left of the LCD is red s die and is used to determine who goes first If it is greater than black s die on the right WHITE goes first ...

Page 3: ...ress it down a second time The number of this point will be cleared from the LCD The display will now show PLAY and you can now move any man you like 4 Offering A Double The backgammon computer allows the score to be doubled as though you were raising the stake with a doubling cube up to a maximum value of 64 To inspect the current value of the cube press the CUBE key The white cube indicates that...

Page 4: ...your game or press the ACL you will reset all stored memory and scores on your computer When you press ON RECALL the computer switches on and the position is just the same as before You may wish to verify the position before you continue play Identification of Keys SCORE Pressing this key once will show you a white box and your score This score can be negative if you have lost more points than the...

Page 5: ...sing this key turns the colon ON or OFF When ON this feature can be used to play another person using the computer to roll dice and check for legal moves The computer will also update the scores but Not the rating 8 while in Multi Move This is also known as monitor mode where the computer acts as a referee VERIFY Pressing this key repeatedly will allow you to check what is on every point bar and b...

Page 6: ... steps This play makes use of use of both the one and the six d If it impossible to use both parts of a roll a player must if possible use the higher 11 clockwise the black men move counter clockwise The Start of Play In a game between two human players each player normally rolls one die to determine who starts The player who rolls the higher number makes the first move if they both roll the same ...

Page 7: ...off the bar because Black has made the 22 point With any other roll Red can come off the bar And if part of the roll is a roll is a 5 red can hit the black blot Having used part of a dice roll to re enter a man from the bar a player may then use the rest of the dice roll to re enter another man or if that is not necessary to continue with the game in the normal manner 13 part So if rolling a 3 2 g...

Page 8: ... latter case he is not making the maximum use of the pips on the dice but 15 If a player rolls a double while he has one or men on the bar he uses all four parts of the roll in the usual way provided of course that he re enters any men still on the bar Here Black has a man on the bar and has rolled 4 1 Black must move his man off the bar before he moves another man but coming in off the bar is not...

Page 9: ...short circuited 17 is still complying with the rules because he is using both numbers rolled If a player s blot is hit after he has started bearing off he must re enter from the bar and reach his own inner table again before continuing to bear off REMEMBER You are only allowed to bear a man off the board if all of your remaining men are in your inner table Who Wins The game is won by the first pla...

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