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RESTRICTIONS ON PLAY 

A) A player may only move a man to a point  which is:

1) vacant,
2) already  occupied by one or more of his own men, or
3) occupied by a single enemy man.

In the case of (3) the enemy man is removed from the point and placed on
the  bar 
- see the section below on  Hitting an Enemy Man (or Blot) 

If a player has two or more men on a point, then he is said to have  made
that point , and his opponent’s men may not land on it.  For this reason, it
is a good idea to try to  make  a number of points that are adjacent to each
other, since this will impede the progress of your opponent’s men around
the board, and will often leave him with no way to use all or part of his roll.

There are no limits to the number of your own men that can occupy a
point at any one time.

b)  If a man may move, he is obliged to do so.  He cannot  pass 
c)  A player must, if possible, play both parts of his role.  As an example, let

us see what happens if red rolls a 6-1 in the following position.

By moving the man one step from the 10 point red would leave himself
unable to move either man six steps because of the two black  blockades .
So this particular play is illegal 
because there is an alternative play in which red uses both the 1 and the 6 -
he may move his man from the 20 point to the 19 point and then move
either man six steps.  This play makes use of use of both the one and the
s i x .

d)  If it impossible to use both parts of a roll a player must, if possible, use

the higher

11

clockwise, the black men move counter-clockwise.

The Start of Play

In a game between two human players each player normally rolls one die to
determine who starts.  The player who rolls the higher number makes the
first move - if they both roll the same number they must roll again.  It is
therefore impossible for the very first roll
played in a game to be a double.  At this time, if the doubling cube is being
used, the point value may double.

In a game between two human players, on the first move of the game the
player moves his men according to the two numbers rolled by himself and
his opponent.  At the start of each subsequent move, the player rolls both
dice himself.  His choice of moves is determined by the numbers that
appear on the dice when they are rolled.

Once a game has begun the players take turns to move.

Making Ordinary Moves

If the player’s roll of the dice results in a  mixed  roll such as 3-5 or 6-1,
then he moves one of his men the number of steps indicated by one of the
dice, and another of his men (or the same man) the number of steps
indicated by the other die.

Here red moves first, and the roll is 3-1.  There are many ways to play this
r o l l .

DIAGRAM OF 
THE INITIAL 
POSITION 

One way is to move a man one space from the 6 point and then another
man 3 spaces away from the 8 point.  Then both these men will be
occupying the 5 point.

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Summary of Contents for 336E-2

Page 1: ...BACKGAMMON 366E 2 USER MANUAL ...

Page 2: ... use the computer to roll your dice then the computer will automatically roll it s dice when it is it s turn If you switch to manual entry on your move the computer will then wait for you to enter the dice when it is it s turn At the start of the game the die on the left of the LCD is red s die and is used to determine who goes first If it is greater than black s die on the right WHITE goes first ...

Page 3: ...ress it down a second time The number of this point will be cleared from the LCD The display will now show PLAY and you can now move any man you like 4 Offering A Double The backgammon computer allows the score to be doubled as though you were raising the stake with a doubling cube up to a maximum value of 64 To inspect the current value of the cube press the CUBE key The white cube indicates that...

Page 4: ...your game or press the ACL you will reset all stored memory and scores on your computer When you press ON RECALL the computer switches on and the position is just the same as before You may wish to verify the position before you continue play Identification of Keys SCORE Pressing this key once will show you a white box and your score This score can be negative if you have lost more points than the...

Page 5: ...sing this key turns the colon ON or OFF When ON this feature can be used to play another person using the computer to roll dice and check for legal moves The computer will also update the scores but Not the rating 8 while in Multi Move This is also known as monitor mode where the computer acts as a referee VERIFY Pressing this key repeatedly will allow you to check what is on every point bar and b...

Page 6: ... steps This play makes use of use of both the one and the six d If it impossible to use both parts of a roll a player must if possible use the higher 11 clockwise the black men move counter clockwise The Start of Play In a game between two human players each player normally rolls one die to determine who starts The player who rolls the higher number makes the first move if they both roll the same ...

Page 7: ...off the bar because Black has made the 22 point With any other roll Red can come off the bar And if part of the roll is a roll is a 5 red can hit the black blot Having used part of a dice roll to re enter a man from the bar a player may then use the rest of the dice roll to re enter another man or if that is not necessary to continue with the game in the normal manner 13 part So if rolling a 3 2 g...

Page 8: ... latter case he is not making the maximum use of the pips on the dice but 15 If a player rolls a double while he has one or men on the bar he uses all four parts of the roll in the usual way provided of course that he re enters any men still on the bar Here Black has a man on the bar and has rolled 4 1 Black must move his man off the bar before he moves another man but coming in off the bar is not...

Page 9: ...short circuited 17 is still complying with the rules because he is using both numbers rolled If a player s blot is hit after he has started bearing off he must re enter from the bar and reach his own inner table again before continuing to bear off REMEMBER You are only allowed to bear a man off the board if all of your remaining men are in your inner table Who Wins The game is won by the first pla...

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