7
10:53:28
23/08/10
STARTING DATE
23/08/10
EXPIRING DATE
23/08/11
***GIOCA E VINCI
***
MACHINE CODE
1
CLOCK SET
The clock set is not necessary if the Ticket Eater is connected to the PC,
because every WinMt program start, the internal clock is automatically
synchronized. For this happen it’s necessary that the Ticket Eater is turned ON
before the WinMt start on the PC.
As you enter, the cursor will be placed on hours, with
the UP and DOWN buttons the value changes. With the
ENTER button to go to modify the minutes value and so
on until the year. With the ESC button you come back to the previous
parameter; pressing ENTER, with the cursor on the year value, you return to
the menu.
STARTING AND EXPIRING DATE
The starting and expiring date regulation isn’t necessary if the Ticket Eater is
connected to the PC, because every WinMt program start, the dates are
regulated as set in programming OPTIONS. For this to happen it’s necessary
that the Ticket Eater is turned ON before the WinMt start on the PC.
Initially the cursor is placed on “day”, with the UP and
DOWN buttons the value changes, with the ENTER
button you go to “month” and so on.
Pressing ENTER with the cursor on “year” you return to
the menu.
OPERATION NAME
This parameter sets the operation name that will be
printed on all the receipts issued. The cursor initially
will be placed on the first character, with the UP and
DOWN buttons this character changes, with the ENTER button you go to the
following character and with the ESC button you go back to the previous
character. This is the list of characters selectable in sequence:
“
!”#$%&’()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ
”
MACHINE CODE
The machine code is the number that assigns the Ticket Eater in a given
department. It is used only if the machine is linked to
the Management Kit and if in the same are enabled the
“Departments”, see about the relative documents.