
9. THE SEQUENCER
32
NEI
is true if the most recently evaluated trig condition on the neighbor track was true. (PRE and PRE
conditions on the neighbor track are ignored and not evaluated.) The neighbor track is the track
before the active track. For example, track 3 is the neighbor track of track 4. NEI and NEI conditional
trigs on track 4 evaluate the conditional trigs placed on track 3. The NEI condition is false if no condi-
tional trigs exist on the neighbor track.
NEI
is true when NEI is false. A trig with this trig condition is active if the most recently evaluated trig
condition on the neighbor track was false. (PRE and PRE conditions on the neighbor track are ignored
and not evaluated.)
1ST
is true the first time the pattern plays (when looped).
1ST
is true when 1ST is false. A trig with this trig condition is always active apart from the first time the
pattern plays (when looped).
X%
is a probability condition. There is an X% chance that the trig will be active.
A:B
A
sets how many times the pattern (or track, if the track length is shorter than the pattern length)
plays before the trig condition is true.
B
sets how many times the pattern (or track, if the track length
is shorter than the pattern length) plays before the count is reset and starts over again. This cycle
then repeats until you stop the sequencer.
For example:
With the setting 1:2, the trig condition is true the first time the pattern plays and then the third, the fifth,
and so on.
With the setting 2:2, the trig condition is true the second time the pattern plays and then the fourth,
the sixth, and so on.
With the setting 2:4, the trig condition is true the second time the pattern plays and then the sixth, the
tenth, and so on.
With the setting 4:7 the trig condition is true the fourth time the pattern plays and then the eleventh,
the eighteenth, and so on.
•
The sequencer needs to be in FILL mode to activate the conditional lock called FILL.
For more information, please see
“9.12.5 FILL MODE” on page 32.
•
Conditional parameter locks are a great way to add variety to a pattern. To set up a
grid of mutually exclusive or conclusive note trigs across any of the synth tracks, and
throwing some probability locks in there as well (perhaps, in turn, also sporting an array
of logically conditioned trigs), is a neat way to make the most minimal of compositions
come alive with randomness.
•
Note that random or arbitrary variety, is not the only way of using conditional trigs. They
may also be used, for example, to have two different melodic or percussive sequences
on the same track, one of which is activated only when FILL mode is active.
9.12.5 FILL MODE
FILL mode is a trig condition that can be used to create a temporary variation, such as a drum fill, in your
pattern.
You activate FILL mode at any time, and for any duration, by pressing and holding the
[PAGE]
key when
the pattern is playing (GRID RECORDING mode cannot be active). The FILL mode is active for as long as
the you hold the key.
Press
[TRACK]
+
[PAGE]
to latch FILL mode The
[PAGE]
key flashes when you are in FILL mode. Press
[TRACK]
+
[PAGE]
again to unlatch FILL mode.
9.12.6 COPY, PASTE, AND CLEAR OPERATIONS
Patterns, tracks, track pages, and trigs can be copied, pasted and cleared.
The active pattern can be copied to another location in the same bank or in another bank. You must
deactivate GRID RECORDING mode to perform a pattern copy operation. Press
[FUNC]
+
[RECORD]
to
copy the pattern. Select another pattern, and then press
[FUNC]
+
[STOP]
to paste the copied pattern
to this location. Please note that you can only paste to the currently active pattern. Press
[FUNC]
+
[PLAY]
to clear a pattern. This clear function will only clear the patterns sequencer data. For more infor-
mation about totally clearing a pattern, please see “12.1.4 CLEAR” on page 41.
You can also press and hold [PATTERN] + [TRIG 1–16] + [PLAY] to clear all pattern data.