12 GLOBAL SETTINGS MENU
58
ENTRIES
are the basic building blocks of the multi map. They define what function will be assigned to
each key or key range. Up to 128 entries may be created per multi map. If no entries exist, select EN-
TRIES, and then CREATE NEW ENTRY. If you wish to erase all entries to start anew, select ENTRIES
and choose CLEAR ALL ENTRIES. If you wish to use the default multi map, a keyboard split, choose
CREATE SPLIT. Select the entry to edit in the left part of the display by using the
[UP]
/
[DOWN]
arrow
keys and press
[YES]
. The cursor will move to the right part of the display where the list of mapping
alternatives is visible.
To edit a multi map entry, navigate by using the
[UP]
/
[DOWN]
arrow keys. Change the highlighted
item in the list by pressing the
[LEFT]
or
[RIGHT]
arrow keys.
Note that the map entries may be instantly tried by playing the specified range on your external MIDI
keyboard or the Analog Four MKII
[KEYBOARD]
keys.
To use your custom multi map, remember to set the external MIDI keyboard to the as-
signed PERF CHANNEL (or change the performance channel in the MIDI CHANNEL
menu to that of the MIDI keyboard)
FUNCTION
selects one of the four main types of functionality for the MIDI mapping.
• INT.TRIG
sets the chosen MIDI keyboard key or range to control specific Sounds from the Sound
pool or the +Drive Sound library.
RANGE LOW
sets the note on the keyboard on which to start the desired keyboard range.
RANGE HIGH
sets the note on the keyboard on which to end the desired keyboard range. If a sin-
gle key is to be mapped, set to the same note as RANGE LOW.
TRACK
sets which track the selected keyboard range or key will play. AUTO will play the active
track, while TRK 1, TRK 2, TRK 3, TRK 4, FX TRK and CV TRK sets the range to play the specific
synth, FX or CV track of your choice.
NOTE
sets which note the start of the chosen keyboard range will play. If no offset is desired, it
should be set to the same note as RANGE LOW.
NOTE INC
defines by what increment the subsequent notes played will increase. For instance, if
this value is set to 2, and the first note in the range is C5, the following note in the range will play
D5, the one after that E5 and so on. If set to 0, all notes in the keyboard range will play the same
note (as set in NOTE above). If a 1:1 correspondence is desired, set to 1.
SOUND SLOT
sets which one of the 128 Sounds, found in the Sound pool of the active project, the
keyboard range will play. If set to OFF, the track Sound of the chosen TRACK above will be played.
SOUND INC
sets by what increment the next key in the chosen keyboard range will play the next
sound slot Sound. If set to 0, the same Sound as defined above will be played across the whole
defined range. If set to 1, it will play the next successive sound slot Sound for each successive key
pressed. Setting the value to 2 will play every other Sound starting from the sound slot, setting it to
4 every fourth and so on.
Summary of Contents for Analog Four MKII
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Page 9: ...TABLE OF CONTENTS 9...
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