background image

 

 

 

16 

Adjusting  

 
Remark:  it is not possible to work with merchandise that contains magnetic materials 
because of the permanent magnetism of the axe.  
This will stick on the axe! 
 
After you choose the correct claw for the merchandise, you can do as follows: 
Go to the menu “CLAW SETTINGS”. 
Start with the setting “pick up power…..70%” and “retaining power…..35%” (default settings) 
 
First adjust the “retaining power “ like this: 

  Hold the merchandise in the claw, and press de test button. 

  The claw will close 

  Adjust the power in a way that the merchandise slips out the claw. 

  Increase the retaining power with the “+” button and decrease the retaining power 

with the  “–“ button. 

  Be aware that this is only approximately. You will see that you still have to adjust a bit 

when you are playing. 

 
Adjust the “pick up power” like this: 

  Start with the double of the retaining power. 

  Hold the merchandise in the claw. 

  Press “test” and the claw will close.  

  The claw has to hold the merchandise easily otherwise you have to increase the 

pickup-power a little. 

 
Remark:  
We advise you not to use the maximum pickup-power if it’s not necessary. 
If you use only the power you need you will have a nice game.   
 
Than adjust the ”pick up time”:  

  This time indicates how long the pick up power keeps on. After this time the pickup 

power turns over to retaining power.  

  You can adjust with this setting how high the merchandise may be picked up before it 

drops.  

  By enabling  “random pick up” the pick up time will increase with a random time 

between 0.1 and 0.5 seconds. If you want to use this option, adjust the crane without 
this option. If you have the correct pickup-time, than decrease the pickup-time with 
0.5 sec and activate this function, F. ex. if the pickup-time is adjusted to 1.2 sec, than 
it will be increased with 0.5 sec. We than activate this function. The pickup-time will 
now fluctuate between 0.7 and 1.2 sec. 

  Each game will be different like this. The merchandise falls down on different 

moments/heights. 

 
It is important to play several games. That way you can see if the crane is adjusted to your 
wishes. You can use “test normal game” (basically the merchandise may not be won) and 
“test pick up game”(basically the merchandise will be won) for this. Most of the games have 
to be played with “ test normal game”, because basically you may not win. This is the most 
important way to check if the desired game is achieved. 
There will be no wins registered during these test games, neither has this influence on the 
counters or regulator. You can also change the value of the claw power immediately and 
follow the change between “pick up” and “retaining power” on the information line “Indicator”.  
 

Summary of Contents for Intelligrab 02 Series

Page 1: ...nv sa Passtraat 223 B 9100 Sint Niklaas Belgium Tel 32 3 780 94 80 Fax 32 3 778 05 61 Website www elaut com E mail support elaut be Manual English Intelligrab 02xx revxx The Big One 03xx revxx 22 03...

Page 2: ...2...

Page 3: ...playfield 7 Overview menu 9 Intelligrab 9 Intelli link 9 Accounts 9 Cashboxes 10 Manual control 10 Claw settings 10 Payout information 11 Credit values 11 Coin values 11 Bill token values 12 Game set...

Page 4: ...4...

Page 5: ...they want to play themselves Very important is to tune the merchandise and the machine The size of the merchandise must be adapted to the size of the machine Key 2 A player must fall under the spell o...

Page 6: ...cashboxes Besides the coin meter there is the bill meter that can be used for bills tokens or credit cards The unit of the meter is not always the same as the monetary unit Although every coin entry h...

Page 7: ...use water or wet material This might cause damage to parts or ingression of water may cause malfunction or dangerous situations Fill up the crane Try to keep in kind of merchandise in one playfield S...

Page 8: ...u get more information about each setting Under specific circumstances are there possibility s to test the set values by pressing Test button 4 The buttons en 5 are for changing values This i indicate...

Page 9: ...technical department Intelli link address every playfield in an intelli network has a unique number that can be set in this menu 1 is the standard number and if this is 0 than it will not be recognis...

Page 10: ...by It s impossible to insert money and on the display you see 2 bars lighting up free game mode if this function is on you can play without inserting any money This has no influence on the counters Cl...

Page 11: ...game By disabling you can choose the amount of credits insert or inserts credit per channel game price value of a game if fixed value is activated bonus level if you reach this mount of value you get...

Page 12: ...ending on the position of the price hole standard 0 carriage jump the gantry can start at a programmed point From this point on you can play only for joystick Programming the start point of the gantry...

Page 13: ...vated the gantry makes a move when the attraction sound starts auxiliary volume volume of an extern sound source optional This sound will be mixed with the standard sound Default settings save setting...

Page 14: ...switch home failure the systems suspects a problem while coming back SW1 and or SW2 down SW stuck the system suspects that SW4 stays closed down SW open the system suspects that SW4 stays open down f...

Page 15: ...he bottom Now place the string manual on its correct position Press T again and lead the string by rolling up mech cycle a complete test of the mechanical cycle SW4 will not be tested lamp test the la...

Page 16: ...he pick up power keeps on After this time the pickup power turns over to retaining power You can adjust with this setting how high the merchandise may be picked up before it drops By enabling random p...

Page 17: ...he number of credits per game does not correspond with the coin value or the reference channel refers wrongly Check credit settings Press S to resume Display code 5 Electronic account meters overflow...

Page 18: ...en the number that was set under prizes dispenser alarm is exceeded Display code 16 26 The system has detected a mechanical error You can check these errors in the menu Mechanical diagnostics Display...

Page 19: ...the problem so that you can solve it easily Display code 40 The system detects a problem while the gantry comes back Go to the menu mechanical diagnostics they will give you an indication of the probl...

Page 20: ...t s the same motor Diagnostics win hatch errors error messages on the wrong working of the win door Selftest release brake the brake will be released and the grab goes down by its own weight move win...

Page 21: ...21 Error Display code 43 There is a problem with the win door It can be corrected in the SELFTEST menu ERROR wind door out of order press S go to SELFTEST to reposition door...

Page 22: ...22...

Reviews: