4
Game Setup:
Unloading/Assembly:
Carefully remove packing material and unload machine from pallet
Locate power cord shipped in bag in the cash box. Connect cord to power input on the game. Plug cord into the wall.
Toggle power switch to power game on.
-
Run through the ‘Programming Mode’ options and define your desire
d settings, like credits settings, sound Volumes,
etc. (See
Programming Options
Section for defaults and further instructions).
Game Play Sequence/Behavior
I.
Power-Up Initialization Sequence
a.
Wheel begins spinning, displays and LED’s light up, and ball lift
may run to fill the ball trough if it needs a
ball or balls.
II.
Attraction Mode:
a.
Various lights and sounds are triggered at a programmable frequency
III.
Adding Money:
a.
“Coin
-
in” or “bill
-
in” sound is heard on speaker.
b.
When enough money is added to buy credit(s), the current credits value will be shown on the Credit
display, and the game will enter Play-Mode
IV.
Play Mode:
a.
Play sounds start
b.
Play buttons flash
V.
Player Hits Button:
a.
Press the Stop Wheel button to slow and stop the wheel momentarily.
b.
Press the Drop Ball button and ball drops onto playfield
c.
Ball Lift begins to run to replenish played ball
d.
Ball lift stops when played balls are replenished in the ball trough
VI.
Scoring/Payout
a.
Ball drops into hole on wheel
b.
Light and Sound celebration if Bonus is hit or standard win sound when other value is hit
c.
Game pays appropriate tickets
d.
If player has more credits, the machine will continue play mode, otherwise the game will go back into
Attract-Mode.
Summary of Contents for Benchmark Games Fireball
Page 4: ...3 Basic Components...