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2 - Proteus Architecture
A Modular System
E-MU Systems
27
Voices
A voice is a complete sound that can be assigned to a range of the keyboard. A sample is
the part of a voice that generates the actual sound. You can think of a voice as a
complete instrument consisting of one or more samples, which can then be used as a
building block in constructing more complicated presets.
A voice consists of one or more samples, a dynamic filter, a dynamic amplifier, up to
three 6-stage envelope generators, up to two multi-wave LFOs and up to 32
modulation routings called “Cords” to connect everything together.
Multisample Voices
f
A voice can contain a
single sample or
multiple samples,
whichever you prefer.
In another scenario, you might have several samples of an instrument (such as a piano),
then place them into the same voice in order to share the same set of synthesizer param-
eters. If a voice contains more than one sample, this multiple sample object is called a
“Multisample”. A diagram of a multisample voice is shown below.
S27
Multisample Voice
S28
S29
S30
S32
Positional
Crossfade
Velocity Crossfade
S31
Each Sample:
Orig. Key
Tune
Volume`
Pan
Key Range/Fades
Velo Range/Fades
Sample 28
Sample 30
Sample 27
Loop, Samp Rate
Loop, Samp Rate
Loop, Samp Rate
Multisample voices are designed to arrange groups of samples into one manageable entity.
The window below shows an opened multisample. The key mapping of the multisample
overrides the key mapping of the samples contained within it.
Summary of Contents for ProteusX
Page 1: ...E MU Systems 1 Desktop Sound Module Desktop Sound Module Operation Manual Operation Manual...
Page 10: ...10 Proteus X Operation Manual...
Page 54: ...4 Multisetup Global Controls Working with Multisetups 54 Proteus X Operation Manual...
Page 134: ...7 Effects Effects Descriptions 134 Proteus X Operation Manual...