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List of available gong parameters
Type four-stroke, three-stroke
barl:
first gong stroke, A highest sound, B, C, to D deepest sound
atlackl:
attack rate from 00ms (hard) to 99ms (soft)
releasel:
fading sound from XXL (long, several seconds.), XL, L, M, S, XS, XXS (short, approx. 1 sec)
start 2:
start delay of the second gong stroke in seconds. (min 00.0s, max 99.9s)
bar2:
second gong stroke, A highest sound, B, C, to D deepest sound
attack2:
attack rate from 00ms (hard) to 99ms (soft)
release2:
fading sound from XXL (long, several seconds.), XL, L, M, S, XS, XXS (short, approx. l sec)
start 3:
start delay between second and third gong stroke in seconds. (min 00.0s, max 99.9s)
bar3:
third gong stroke, A highest sound, B, C, to D deepest sound
attack3:
attack rate from 00ms (hard) to 99ms (soft)
release3:
fading sound from XXL (long, several seconds.), XL, L, M, S, XS, XXS (short, approx. 1 sec)
start 4:
start delay between third and fourth gong stroke in seconds. (min 00.0s, max 99.9s)
bar4:
fourth gong stroke, A highest sound, B, C, to D deepest sound
attack4:
attack rate from 00ms (hard) to 99ms (soft)
release4:
fading sound from XXL (long, several seconds.), XL, L, M, S, XS, XXS (short, approx. 1 sec)
Type two-stroke, one-stroke
barl:
first gong stroke, A highest sound, B, C, to D deepest sound
attackl:
attack rate from 00ms (hard) to 99ms (soft)
releasel:
fading sound from XXL (long, several seconds.), XL, L, M, S, XS, XXS (short, approx. l sec)
start 2:
start delay of the second gong stroke in seconds. (min 00.0s, max 99.9s)
bar2:
second gong stroke, A highest sound, B, C, to D deepest sound
attack2:
attack rate from 00ms (hard) to 99ms (soft)
release2:
fading sound from XXL (long, several seconds.), XL, L, M, S, XS, XXS (short, approx. 1 sec)
repetition:
number of repetitions of the gong sequence (min 1 x, max 9999x), 0000 corresponds to infinite repeti-
tion.
rep-del:
time between two gong sequences in seconds (min 00.1s, max 99.9s).
Remarks regarding parameter setting:
Although the above mentioned parameters are extensively variable, the gained results not always represent a good
sound. E. g.: attacks for low frequency bar strokes are acoustically quite different from the gong A sound.
Since a maximum of 2 gong strokes can be simultaneously processed, starting the third gong too early will abruptly
end the first one and lead to unpleasant sound cut-off knacks. Effects like these resulting from extreme parameter
settings are of physical reason and should be optimized by listening tests, first.