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User_Manual_RP3001k.doc
Note: Changes to playlists that are playing may not be recognized right away (i.e. you edit a playlist file and re-
upload it with changes but the old playlist keeps playing). To force changes to a playlist to be recognized
immediately, go to the Select Slideshow menu and re-select the slideshow.
Playing Wave Audio Files
The DF-1710 can play back uncompressed Windows-compatible wave audio files (.WAV). This feature is useful
for adding descriptive “sound bites” to specific sections of your slideshow. To play a WAV file, simply specify it
as you would any other media item, for example:
company_logo.jpg
welcome.wav
beaverton.jpg,pause=15
Note: Wave audio playback is asynchronous. When the DF-1710 encounters a wave audio item, it starts
playing the sound and then immediately proceeds with the next item in the scriptfile. In the example above, as
soon as the voice-over starts playing, the DF-1710 will load and display the plant image. This behavior is
similar to MP3 playback in “synchronized” mode.
Audio Comments for Pictures
Many digital cameras have the ability to capture audio comments when a picture is taken; using the DF-1710’s
Audio Comments feature allows these comments to be played with the appropriate image without having to
write a script file. If the audio comments feature is enabled set in the Slideshow Setup menu or in the dfos.ini
file, the DF-1710 will look for a .WAV file in the same directory and with the same name as the JPEG file, and
play it if found. The comment file will be played after the image has fully transitioned onto the screen. By way
of example, if the image /digiframe/slideshow/my-image.jpg is being played, the DF-1710 will look for the
audio comment file as /digiframe/slideshow/my-image.WAV. Note: The .WAV extension MUST be in uppercase.
The Audio Comments feature works only with JPEGs on the DF-1710’s internal hard drive.
The slideshow will resume when the pause time for the image expires or when the audio comment finishes
playing, whichever occurs later.
When generating wave audio files to work with this feature, it is advisable to use a standard sampling rate
(11025, 22050 or 44100Hz), and uncompressed 16-bit stereo format. Playback of nonstandard sample rates
may be choppy.
Macromedia Flash® Animation Files
The DF-1710 can play animation files conforming to Macromedia Flash 2 format. Flash files must have a file
extension of “.swf”. Flash 4 features are not supported at this time. Morphing, vertical anti-aliasing, streamed
sound (interleaved data), and sound envelope (fading or balancing) are also not supported at this time.
Since Flash animations are generally designed to either loop continuously or play once and wait for user input,
the DF-1710 has been designed to terminate each Flash animation after the “pause time” has elapsed. You
should specify a pause time for each Flash animation that is long enough to allow the animation to play fully. If
your animation does not loop and the pause time is longer than the playing time of the animation, the final
frame of the animation will be displayed statically until the pause time is finished.