13
Each
CF 7 W
ash
Z
oom
X
utilises
13 channels
of DMX 512 signal for complete control.
To ensure that each projector accesses the correct signal, it is necessary to correctly address each fixture. Any number
between 1 and 495 can be generated via the multifunction panel of the
CF 7 W
ash
Z
oom
X
.
This procedure must be carried out on every
CF 7 W
ash
Z
oom
X
being used.
When powered up initially, each projector will show
A001
which indicates
DMX address 1
; a projector thus addressed
will respond to commands on channels
1
to
13
from the
DMX 512
controller. A second projector should be addressed as
14
, a third as
27
and so on until the final
CF 7 W
ash
Z
oom
X
has been addressed.
altering dmx addresses
1) Press the + or - button until the display shows the
DMX
required, the characters in the display panel will flash to indicate
that the selection is not stored in memory.
2) Press the enter button to confirm your selection; the display will stop flashing and the projector will now respond to the
new DMX address.
3) To better understand the function of each channel, we refer you to section 12
“Control channel functions from a
DMX 512 controller”
.
Important Note
: Keeping the
+
or
-
button pressed will cause the display to alter at increased speed, allowing a faster
selection to be effected.
By pressing the
-
button, you may inadvertently select a DMX address which is not being communicated to the fixture by the
controller, for example 500. If this is the case, the display will slow the data reception, (since it does not exist), and you will
note that it is slow to respond to your commands (for example altering an address or requesting or confirming a reset). You
may solve this problem by either sending data to this address, or by altering the incorrect DMX setting of the
CF 7 W
ash
Z
oom
X
.
function display
10. DMX addressing
English