1) If Erase shares a button with any function other than Stack, it can only activate Erase
Select. The Erase All function is unavailable. This is true regardless of whether Erase is
controlled by a tap or a hold.
2) If Erase shares a button with the Stack function, its behavior is expanded. If all loops are
stopped, Stack has no meaning, so holding the button will erase all loops. A tap activates
Erase Select. This behavior is present regardless of whether Erase is controlled by a tap or
a hold.
3) If Erase is assigned to the tap and hold actions of the same button, then it can be tapped or
held at any time. Tapping activates Erase Select, and holding erases all loops that are not
playing.
NOTE - The Erase All function is only available if Erase is assigned to a Bonus button by itself OR
shares a Bonus button with Stack.
10.3 Once
- Assignable to either Bonus button & controlled by a tap or hold
The Once function has additional properties as described in Section 13, “Once & Stuttering.”
SETUP -
Loops 1-3 have been recorded and are dim. Loop 3 is NOT a master loop.
Arm a loop to stop when its end is reached.
If Loop 2 is playing, press Once. Loop 2 and Once
begin blinking fast. When Loop 2’s end is reached, it stops playing and becomes dim. Once
stops blinking.
Cancel the once function.
1) If Loop 2 is armed to stop and Once is pressed before Loop 2 reaches its end, the Once
function is canceled. Loop 2 and Once stop blinking, and Loop 2 plays on.
2) If Loop 2 is armed to stop and Loop 2 is tapped, Loop 2 stops immediately and becomes
dim. The once function is canceled and Once stops blinking.
3) If Loop 2 is armed to stop and Loop 1 is tapped, the Once function is canceled. Loop 2 and
Once stop blinking. Loop 1 is queued to play and begins blinking dim slow.
Playing a loop once - “one shot” playback.
Press Once and it begins blinking fast. Then tap
Loop 2. It blinks bright fast and plays through one time only. When its end is reached, Loop 2
stops playing and becomes dim. Once stops blinking.
Recording with the Once function.
If you want to record a loop, but not play it, we have you
covered. Tap Loop 1 and it becomes bright and begins recording. Press Once and it blinks fast.
Tap Loop 1 to conclude recording. It is captured, but does not play.
10.4 Octave
- Assignable to either Bonus button & controlled by a tap or hold
Change the speed of a playing loop.
With a loop playing, press Octave and the loop plays
at half speed, the pitch drops one octave and Octave blinks slow.
Return to full speed playback.
Press Octave and the loop returns to full speed playback; Octave
stops blinking.
Play a loop at half speed.
With no loops playing, press Octave and it blinks slow. Tap Loop 1
and it plays at half speed.
Recording with the Octave function.
1) Record a loop at normal speed and have it playback at half speed. Tap Loop 1 to start
recording and it turns on bright. Press Octave and it blinks. Tap Loop 1 to conclude
recording and your loop plays back at half speed and sounds an octave lower.
2) Record a loop at half speed and have it playback at full speed. Press Octave before
recording a loop and it blinks. Tap Loop 1 to start recoding and it turns on bright. Press
Octave and it stops blinking. Tap Loop 1 to conclude recording and Loop 1 plays back at full
speed. Your loop plays twice as fast and sounds an octave higher.
Doubling record time.
Record and playback with Octave on and your maximum record time will
be doubled! Press Octave; it blinks. Then record a loop as usual.
10.5 Reverse
- Assignable to either Bonus button & controlled by a tap or hold
NOTE - Reverse cannot be turned on or off while stacking.
SETUP
- Loops 1-2 have been recorded and are dim.
Boomerang® III Phrase Sampler Page
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