Cancel recording.
Using example 2 above, let’s say you change your mind about recording
another loop. Press Erase and the partially recorded Loop 3 is discarded and immediately turns
off. Loop 2 continues playing.
Play Rules
This is easy; there are no rules. You may start, stop, record or erase any loop at any time.
Stop Rules
The Above also applies for the Stop Rules.
8. Bonus Buttons
The two buttons on the right side of the pedal are “Bonus” buttons, differentiated by green and yellow
labels. Both are programmable and can be set to control the functions listed below. Two functions can
be assigned to each button; a tap controls one function and a hold controls the other.
A “tap” is defined as a button press followed by a quick release. A “hold” is defined as pressing and
continuing to hold the button down for a half second or more before release.
The eleven functions that can be assigned to the Bonus buttons are:
Stack
Add additional sounds to a loop.
Erase
Select & erase loops one at a time OR erase all loops at once.
Once
Play a loop one time OR arm a loop to stop playing when its end is reached.
Octave
Loop will sound an octave lower & play at either normal or half speed.
Reverse
Play loops backwards.
Reverse Solo
A built in effect that simulates the studio trick of playing a recording backwards.
Play-Stop All
Plays or stops multiple loops simultaneously.
Fade Out/In
A single button press initiates a volume fade. Fade time is user selectable.
Undo/Redo
The last part stacked on a loop can be silenced, re-recorded or played again.
Copy
Copies one loop to another. This function can also resample playing loops. Fresh!
Loop 4
More is better. Add a fourth loop if you like. It behaves just like Loops 1 and 2.
Resetting Bonus button assignments to factory defaults
If you’ve changed a bunch of settings and want to return to the way your III was initially setup, do
this: (1) power down, apply power, hold down both Bonus buttons until the initialization procedure
is complete, about 10 seconds, release the buttons; (2) hold down Bonus Assign until the center
light of the Clock Display blinks, release the button; (3) tap Bonus Assign – light stops blinking.
9. Assigning Functions To the Bonus Buttons
NOTE
- Each Play Style starting point, serial or parallel, can have unique Bonus button assignments.
Hold the Bonus Assign finger button until the Clock Display’s center light blinks green (about 2
seconds). You can now assign functions to the Bonus buttons.
The knob labeled Hold in green selects which function is controlled when the green Bonus button is
held down. A dim green light shows which function is selected. The knob labeled Tap in green selects
which function is controlled when the green Bonus button is tapped. A bright green light shows which
function is selected.
The knob labeled Hold in yellow selects which function is controlled when the yellow Bonus button is
held down. A dim yellow light shows which function is selected. The knob labeled Tap in yellow
selects which function is controlled when the yellow Bonus button is tapped. A bright yellow light
shows which function is selected.
If a function light is off, that function is not assigned to a Bonus button and cannot be used.
After making your selections, tap the Bonus Assign button to exit Assign Mode. The clock’s center
light stops blinking. Your assignments will be remembered when your Rang™ III is powered down.
Boomerang® III Phrase Sampler Page
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