2-15
SET UP AND OPERATION
© BALLY GAMING AND SYSTEMS
®
5500
01 Tournament Minutes
With additional hardware and specific software, the
ProSlot
®
5500 supports a variety of tournament operations.
See Module 12 Tournament Operation for more
information.
47 Attract Feature
After a period of inactivity with no credits, feature
lights will sequence. Option 47 turns the feature
ON
or
OFF
.
38 Reel Stop Sound
Each SMI includes digital audio accompaniment to
many game functions. Option 38 allows selection of a
mechanical
sound for reel stops. 0001 activates the handle
release solenoid for each reel stop instead of a digital
speaker sound.
See DOC-00674-0532 Instructions For ProSound™
Developer for additional sound options.
48 Tower Configuration
The ProSlot
®
5500 can support two-, three-, and four-
tier towers. Except in Market Codes 3 and 4 where the
setting at Option 48 is forced to 0001, the Operator can
configure tower operation according to the Tower Light
Option table.
Option Descriptions (cont.)
50 Game ID
Four-digit Operator-accessible identification field.
54 Coin Hopper Pay Amount
Maximum coins paid from the hopper upon a
collect lockup. Remaining credits must be paid by an
Attendant.
56 Credit Lockup
Value of credits if exceeded upon cashout that will
cause a jackpot lockup. An Attendant must pay the
difference of the remaining credits and Coin Hopper Pay
Amount Option 54.
62 Tournament Kitty
Starting credits for tournament. See Module 12
Tournament Operation.
63 Reset Progressive Amount
Value in credits to add to a counter each time an
external top jackpot award is won. The option is available
only in Market Codes 3 and 4.
78H SAS
®
ID
SAS
®
3.x or 4.x requires a setting—usually 0001.
GRIPS
®
implementation of SAS
®
requires a setting of
9999.
If MC=6, SAS
®
includes an AutoPlay feature where
a game will play without intrevention. The coin and bill
acceptors are disabled. Any activity at the machine or a
command from the Host will terminate Auto-Play.
If MC=6 and 78H=9999 the machine will accept
coins and bills. If a Players Card is inserted, credits
become non-cashable. A cashout transferes the credits
to the Players Card.
If MC=6 and 78H=9998 the coin and bill acceptors
are disabled until a Players Card is inserted. Credits
are then transfered from the Host. A cashout transfers
the credits to the Players Card.
78L Machine Number
Note:
Options 51 and 58
automatically follow the settings of
Option 56.
E
L
B
A
T
N
O
I
T
P
O
T
H
G
I
L
R
E
W
O
T
s
t
h
g
i
L
r
e
w
o
T
g
n
i
t
t
e
S
d
n
a
n
o
i
t
c
n
u
F
y
a
l
p
s
i
D
r
e
w
o
T
)
0
0
0
0
(
t
h
g
i
L
-
2
e
c
i
v
r
e
S
t
o
p
k
c
a
J
s
tl
i
T
)
s
(
r
o
o
D
y
a
P
r
e
p
p
o
H
g
n
i
h
s
a
l
F
p
o
T
y
d
a
e
t
S
p
o
T
g
n
i
h
s
a
l
F
m
o
t
t
o
B
y
d
a
e
t
S
m
o
t
t
o
B
e
l
b
a
c
il
p
p
A
t
o
N
1
0
0
0
t
h
g
i
L
-
3
e
c
i
v
r
e
S
t
o
p
k
c
a
J
s
tl
i
T
s
r
o
o
D
y
a
P
r
e
p
p
o
H
g
n
i
h
s
a
l
F
p
o
T
g
n
i
h
s
a
l
F
e
l
d
d
i
M
g
n
i
h
s
a
l
F
m
o
t
t
o
B
g
n
i
h
s
a
l
F
m
o
t
t
o
B
d
n
a
,
e
l
d
d
i
M
,
p
o
T
e
l
b
a
c
il
p
p
A
t
o
N
2
0
0
0
t
h
g
i
L
-
4
e
c
i
v
r
e
S
t
o
p
k
c
a
J
s
tl
i
T
s
r
o
o
D
y
a
P
r
e
p
p
o
H
)
t
h
g
il
p
o
t
e
v
o
b
a
t
h
g
il
(
y
d
a
e
t
S
t
h
g
i
L
h
t
4
g
n
i
h
s
a
l
F
p
o
T
g
n
i
h
s
a
l
F
e
l
d
d
i
M
g
n
i
h
s
a
l
F
m
o
t
t
o
B
e
l
b
a
c
il
p
p
A
t
o
N
3
0
0
0
t
h
g
i
L
-
2
e
c
i
v
r
e
S
t
o
p
k
c
a
J
s
tl
i
T
s
r
o
o
D
y
a
P
r
e
p
p
o
H
g
n
i
h
s
a
l
F
p
o
T
y
d
a
e
t
S
p
o
T
y
d
a
e
t
S
p
o
T
g
n
i
h
s
a
l
F
m
o
t
t
o
B
y
d
a
e
t
S
m
o
t
t
o
B
4
0
0
0
t
h
g
i
L
-
3
s
t
o
p
k
c
a
J
s
tl
i
T
e
c
i
v
r
e
S
s
r
o
o
D
y
a
P
r
e
p
p
o
H
g
n
i
h
s
a
l
F
p
o
T
g
n
i
h
s
a
l
F
e
l
d
d
i
M
g
n
i
h
s
a
l
F
m
o
t
t
o
B
y
d
a
e
t
S
m
o
t
t
o
B
e
l
b
a
c
il
p
p
A
t
o
N
5
0
0
0
t
h
g
i
L
-
3
t
o
p
k
c
a
J
s
r
o
o
D
s
tl
i
T
e
c
i
v
r
e
S
y
a
P
r
e
p
p
o
H
g
n
i
h
s
a
l
F
p
o
T
g
n
i
h
s
a
l
F
e
l
d
d
i
M
y
d
a
e
t
S
e
l
d
d
i
M
g
n
i
h
s
a
l
F
m
o
t
t
o
B
e
l
b
a
c
il
p
p
A
t
o
N
6
0
0
0
t
h
g
i
L
-
2
t
o
p
k
c
a
J
s
r
o
o
D
s
tl
i
T
e
c
i
v
r
e
S
y
a
P
r
e
p
p
o
H
g
n
i
h
s
a
l
F
p
o
T
g
n
i
h
s
a
l
F
m
o
t
t
o
B
g
n
i
h
s
a
l
F
p
o
T
y
d
a
e
t
S
p
o
T
e
l
b
a
c
il
p
p
A
t
o
N
7
0
0
0
t
h
g
i
L
-
2
t
o
p
k
c
a
J
s
r
o
o
D
tl
i
T
e
c
i
v
r
e
S
y
a
P
r
e
p
p
o
H
h
s
a
l
F
w
o
l
S
m
o
t
t
o
B
d
n
a
p
o
T
p
o
r
D
f
i
h
s
a
l
F
t
s
a
F
r
o
h
s
a
l
F
m
u
i
d
e
M
m
o
t
t
o
B
h
s
a
l
F
w
o
l
S
p
o
T
y
d
a
e
t
S
p
o
T
e
l
b
a
c
il
p
p
A
t
o
N