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2-18

ProSlot® 5500

© MARCH 2000

Credit Collect Messages

When credits are collected, the 

WIN

 

PAID

 display

shows a 

COL

 message followed by the total of credits

collected. If credits are collected immediately after a
winning combination, a 

Pd

 message followed by the

number of credits awarded for the winning combination
also displays.

Example 1:  

A player

accumulates 40 credits and decides
to cash-out.  The 

WIN

 

PAID

 shows 

COL,

then 

40

.

Example 2:  

There are 0 credits

on the 

CREDIT

 display. The Player wins

20 credits. The 

CREDIT

 display

increments to 20. The Player then
decides to cash-out. The 

WIN

 

PAID

display shows 

COL

, then 

20

, then 

Pd,

then 

20

.

Example 3:  

A Player

accumulates 20 credits. The Player
gets a winning combination that pays
20 credits. The 

CREDIT

 display

increments to 40. The Player then
decides to cash out. The 

WIN

 

PAID

display shows 

COL

, then 

40

, then 

Pd

,

then 

20

.

Accounting

The ProSlot

®

 5500 stores accounting information

in electro-mechanical counters (hard meters) and in
memory (soft meters).

Electro-Mechanical Meters

The hard meters are visible through a window in

the Feature Glass on an upright, or under the arm rest
on a slant top.  They are numbered one through five.
The information recorded is determined by Market Code.
These meters cannot be set to zero by the Operator.  The
following lists common configurations:

Total In -

 Increments once for each credit wagered.

Total Out -

 Increments once for each credit won

by a Player without a jackpot lockup.

Coin Drop -

 Increments once for every coin

accepted by the machine when the hopper is full.

Combined Drop 

- Increments for each Coin Drop

and for each credit from a bill transaction.

Attendant Paid -

  Increments for each credit paid

by an attendant upon a jackpot lockup.

Bill Change -

  Increments the number of credits

added to the 

CREDIT

 display or coins dispensed from the

hopper for accepted bills.

Lockups 

- Increments once each time the machine

is released from a jackpot lockup by an Attendant.

Games Played 

- Increments once for each

completed game.

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44444 00000

Example 1

P

P

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P ddddd

22222 00000

C

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Example 2

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44444 00000

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P ddddd

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Example 3

Summary of Contents for ProSlot 5500

Page 1: ...ProSlot 5500 MODULE 2 MK2 S5MOD 0001 SET UP AND OPERATION 2000 BALLY GAMING AND SYSTEMS ALL RIGHTS RESERVED 6601 South Bermuda Road Las Vegas NV 89119 Bally Gaming and Systems ...

Page 2: ... Customer Service and information 1 702 896 7772 Outside the U S 1 877 GO BALLY 877 46 22559 in the U S and Canada 896 7772 in Las Vegas FAX 1 702 896 7710 or visit our website at http www ballygaming com ...

Page 3: ... Bonusing Systems 2 12 Machine Options 2 12 Machine Option Table 2 13 Tower Light Options 2 14 Option Descriptions 2 14 Machine Operation 2 17 Message Center 2 17 WIN PAID Decimal Points 2 17 Playing A Game 2 17 Credit Collect Messages 2 18 Accounting 2 18 Machine Meter Groups 2 19 Bookkeeping Meters 2 20 Win Records 2 20 Game Recall 2 21 Game Summary 2 22 Bill Transactions 2 22 Bill Transaction H...

Page 4: ... 30 Troubleshooting 2 34 Power ON Malfunctions 2 31 Tilt Messages 2 31 Coin Acceptor Malfunctions 2x Series Exception tilt Codes 2 31 Hopper Malfunctions 3x Series Malfunction tilt Codes 2 31 Reel Malfunctions 4x and 7x Series Malfunction tilt Codes 2 32 Memory Malfunctions 8x Series Malfunction tilt Codes 2 32 Communication Errors 9x Series Malfunction tilt Codes 2 32 Malfunction and Game Codes 2...

Page 5: ...2 5 SET UP AND OPERATION BALLY GAMING AND SYSTEMS 5500 Module 2 Setup Operation Major Components Diagram Upright ...

Page 6: ...2 6 ProSlot 5500 MARCH 2000 Major Components Diagram Slant Top ...

Page 7: ... 2 g K 2 6 1 9 T V 9 1 m c 6 2 8 4 2 2 m c 2 5 6 5 0 2 m c 0 8 0 5 0 4 m c 0 6 1 0 1 b l 6 0 2 g K 4 4 3 9 T C 1 2 m c 8 9 3 5 4 2 m c 3 2 2 6 0 2 m c 0 8 0 5 0 4 m c 0 6 1 0 1 b l 2 1 2 g K 6 1 6 9 T X 9 1 m c 6 2 8 4 2 2 m c 2 5 6 5 0 2 m c 0 8 0 5 6 4 m c 8 4 7 1 1 b l 4 1 2 g K 7 0 7 9 T W 1 2 m c 8 9 3 5 4 2 m c 3 2 2 6 0 2 m c 0 8 0 5 6 4 m c 8 4 7 1 1 b l 7 1 2 g K 3 4 8 9 T 7 9 1 m c 6 2 8...

Page 8: ...0 1 m c 3 4 5 2 2 3 1 4 6 m c 9 5 5 1 3 1 6 1 m c 0 6 4 Unpack and Inspect Machine Unpack and inspect the machine If the machine is damaged contact your Bally Gaming and Systems Distributor or Customer Service Representative for Return Merchandise Authorization RMA information Carefully unpack and remove all loose parts Verify that the power cord is properly routed out of the cabinet Remove all pa...

Page 9: ...lock specifications Remove the large and small nuts from the lock and insert the lock into the lock opening Check the lock for proper orientation before securing Secure the lock with the large nut Place the cam stop on the lock cylinder Attach the lock cam to the shaft and verify that it moves in the correct direction Secure the lock cam with the washer and small nut Lock Cam Stop Force Nut Cam Wa...

Page 10: ...er s e r u t a e F l a i c e p S 8 w s 7 w s 3 W J 7 w s e r u t a e F e m a G N O n i p S l e e R l a m r o N F F O n i p S l e e R y z a r C 8 w s t r o p p u S c i t p O r e t r e v i D N O t n e s e r P t o N F F O t n e s e r P 1 0 C M d n a 8 w s t r o p p u S T F E N O t n e s e r P t o N F F O t n e s e r P JW3 Switches 7 8 Special Features JW7 Switches 1 4 Market Code Market Code designat...

Page 11: ...ter a Reel Calibration procedure whereby the home position is recorded in SafeRAM For tilt free operation it is important that the procedure completes without interruption Switch Functions The buttons on the Players Panel and on the MPU Assembly have multiple uses t o l S o r P s n o i t c n u F h c t i w S 0 0 5 5 h c t i w S n o i t a c o L n o i t c n u F E G N A H C r o o D n i a M p m a L e g...

Page 12: ...onusing systems is established by the Main program version It consists of four EPROMS at MPU board locations U12 U15 U3 and U4 The part numbers for the EPROMs at U12 and U15 begin with the letters ME while the numbers for U3 and U4 begin with letters SE The prefix of the Main determines the protocol according to the following table t o l S o r P e r a w m r i F n i a M i t l i M 0 0 5 5 s e i r e ...

Page 13: ... S 0 0 0 0 1 0 0 0 r e k a e p s m o r f d n u o S k c i l c d i o n e l o s e l d n a H o N n o i t p O g n i t t e S n o i t p i r c s e D 8 4 g i f n o C r e w o T 0 0 0 0 1 0 0 0 2 0 0 0 3 0 0 0 4 0 0 0 5 0 0 0 6 0 0 0 7 0 0 0 s a h n o i t p o s i h T s g n i t t e s d e z i l a i c e p s t h g i L r e w o T e e s e s a e l P s l i a t e d r o f e l b a T n o i t p O 0 5 D I e m a G 0 0 0 0 9...

Page 14: ...on Option 02 defines the protocol OFF 0000 No progressive jackpot Serial Progressive Link 0001 supports a bi directional RS 232 serial link Parallel Progressive Interface Link 0002 supports discrete jackpot and Total In signals through opto isolators Multi Area Progressive System 0003 supports a bi directional RS 232 serial link for Bally Thrillions Serial Multiplexed Progressive Interface 0004 su...

Page 15: ...able A cashout transferes the credits to the Players Card If MC 6 and 78H 9998 the coin and bill acceptors are disabled until a Players Card is inserted Credits are then transfered from the Host A cashout transfers the credits to the Players Card 78L Machine Number Note Options 51 and 58 automatically follow the settings of Option 56 E L B A T N O I T P O T H G I L R E W O T s t h g i L r e w o T ...

Page 16: ...en each coin would add 20 credits Upon cashout the credits will decrease the number of credits appropriately for each coin paid If there are fewer credits than the value of the coin it is possible to have uncollectible credits remaining after a cashout 70 71 72 MAPS Progressive Cabinet ID Bally Gaming and Systems Multi Area Progressive System requires a unique ID 70 71 and 72 is a 12 digit number ...

Page 17: ... while the reels are spinning the game is suspended When the malfunction is corrected the reels return to the positions they were in before the game started A decimal WIN PAID 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 WIN PAID 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 point appears in the third position of WIN PAID The SPIN button illuminates and the handle mechanism unlocks allowing the game to be re...

Page 18: ...gered Total Out Increments once for each credit won by a Player without a jackpot lockup Coin Drop Increments once for every coin accepted by the machine when the hopper is full Combined Drop Increments for each Coin Drop and for each credit from a bill transaction Attendant Paid Increments for each credit paid by an attendant upon a jackpot lockup Bill Change Increments the number of credits adde...

Page 19: ...o r p I P M S r o f n o i t a r u g i f n o c s e r i u q e R 4 0 0 0 2 0 n o i t p O n o i t a r e p o S A S T F E y r o t s i H S A S f o d r o c e r A d n u F c i n o r t c e l E l o c o t o r p s t i b e d d n a s t i d e r c T F E g n i d u l c n i s r e f s n a r T S A S r o f n o i t a r u g i f n o c s e r i u q e R l o c o t o r p s r o o D n i a M h g u o r h t s s e c c a t s a l e h t ...

Page 20: ...t i w d e n e p o e c n i S s e m a G n e p O r o o D s a w r o o d e h t e m i t t s a l e h t e c n i s d e y a l p s e m a G d e n e p o e c n i S s e m a G t e s e R t e s e R m e t s y S a e c n i s d e y a l p s e m a G s n e p O r o o D p o r D f I d e n e p o n e e b s a h r o o d p o r d e h t s e m i t f o r e b m u N d e t c e n n o c s i h c t i w S r o o D p o r D M A R e f a S l a i ...

Page 21: ...G S N I P S E R H T F I F S U O I V E R P D N A E M A G S N I P S E R H T X I S S U O I V E R P D N A E M A G S N I P S E R H T N E V E S S U O I V E R P D N A E M A G S N I P S E R H T H G I E S U O I V E R P D N A E M A G S N I P S E R H T N I N S U O I V E R P D N A E M A G S N I P S E R H T N E T S U O I V E R P D N A E M A G S N I P S E R L L L P L 3 L 4 L 5 L 6 L 7 L 8 L 9 L A 9 L 9 P 9 3 9 ...

Page 22: ... t p e c c a s l l i b 0 5 f o r e b m u N l l i b 0 0 1 d e t p e c c a s l l i b 0 0 1 f o r e b m u N l l i b 0 0 2 6 e d o C t e k r a M d e t p e c c a s l l i b R 0 0 2 f o r e b m u N l l i b 0 0 5 n i a M l a n o i t a n r e t n I d e t p e c c a s l l i b 0 0 5 f o r e b m u N p u o c L L A d e t p e c c a s n o p u o c f o r e b m u N l l i b G N H C d e t p e c c a s l l i b l l a r o f...

Page 23: ...r requires two cycles of the Message Center The first two cycles show the monetary value The second two cycles show the total in credits The following show the four cycles for Progressive Jackpot subgroup 01 Jackpot Two for a quarter machine 7 indicates Machine Meter Group 7 Progressive Jackpots 01 indicates Jackpot Two d shows that the dollar value is displayed CREDIT WIN PAID 0 1 0 1 0 1 0 1 0 1...

Page 24: ...xt jackpot value Pressing CHANGE SERVICE terminates the display If an error occurs while viewing the jackpot values the message Err appears in WIN PAID accompanied by an error code in CREDIT The following table lists error codes and explanations Machine Meter Group SAS EFT History If SAS protocol Main EPROMs are installed accouting records dedicated to SAS operation are available Five most recent ...

Page 25: ... 1 Model Information This function enables the Operator to view information stored in the Personality EPROM and SafeRAM without removing the MPU board The SMI documentation verifies the following information To access Test 1 press and release the TEST button until 01 d appears in WIN PAID Each item of information automatically appears in the Message Center The Operator can manually advance by succ...

Page 26: ...eration allows the Operator to select the port and bit Refer to the Output table To start the Output Test press and release the TEST button until the message 02 d appears in WIN PAID indicating the Output Test is selected The test starts in auto step operation as indicated by 020d in WIN PAID The CREDIT display shows the two digit output number and port status logic level The status toggles betwee...

Page 27: ...VAC t n o c S T U P T U O t r o P t i B t u p t u O n o i t p i r c s e D t u p t u O e g a t l o V 2 0 COIN DEFLECTOR SOLENOID 4 2 VDC 2 1 TOTAL IN r e t e M 4 2 VDC 2 2 TOTAL OUT r e t e M 4 2 VDC 2 3 COMBINED DROP r e t e M 4 2 VDC 2 4 ATTENDANT PAID r e t e M 4 2 VDC 2 5 GAMES PLAYED r e t e M 4 2 VDC 2 6 r o t o M t r o p s n a r T l l i B 4 2 VDC 2 7 COIN MECHANISM e l b a n E 4 2 VDC 2 8 y ...

Page 28: ...u F r e k c a t S 8A means that the bill was rejected by the game The bill denomination could be incompatible with the machine s coin denomination For example a 1 bill cannot be accepted by a 5 machine Credits vended for the bill would cause the game to exceed Credit Limit Option 51 For example a 5 game with 990 credits and a credit limit of 1000 cannot add 20 credits from a 100 bill transaction B...

Page 29: ...ed in the SMI document To begin press and release the TEST button until 06 d appears in WIN PAID indicating the Reel Tape Test is selected The reels slow spin to position 0 and stop After a pause the reels simultaneously advance to position 21 The CREDIT display shows the reel position The sequence continues until this test is exited T E S E R M E T S Y S D N A T L I T L E E R t l i T n o i t p i ...

Page 30: ...ttern cycles in the Message Center that illuminates each segment and decimal point Note Test 8 can not test signal reception without loopack jumpers installed Test 10 Payout Test This function confirms reel symbol combinations match the game s pay table as it appears on the feature glass By positioning the reel symbols on the payline entering a wager and pressing SPIN the win amount appears in WIN...

Page 31: ...clude hopper jams empty hoppers and jammed mixers If these problems occur check the following 1 Hopper jams usually occur because of a bent coin stuck under the hopper knife or foreign objects freezing the mixer or pinwheel 2 An empty hopper condition exists when no coins exit the hopper for approximately fifteen seconds This can be a hopper out of coins or a hopper that has jammed 3 Ensure the ho...

Page 32: ... 8 7 n o i t p O d n a 4 0 0 0 4 1 9 r o r r e g n i m i t y a P e n i h c a M y r e t s y M s i r e l l o r t n o c e v i s s e r g o r p e h t m o r f a t a d d r a w a t o p k c a J e t a u t c A e m i t e t a i r p o r p p a n i n a t a m a e r t s l a i r e s h t n i t n e s e r p e h t n i l e v e l t o p k c a j e h t e v r e s b o d n a h c t i w s y e K t i d u A e h t P H E y b d e d e c...

Page 33: ...a S 5 7 t n e m e v o M 5 l e e R e v o b a s a e m a S 0 8 r o r r E m u s k c e h C M O R m u s k c e h c d e t c e p x e e h t h c t a m t o n s e o d 8 1 U 0 2 U y t i l a n o s r e P e h t r o 4 U 3 U 5 1 U 2 1 U m a r g o r p n i a M e h t f o m u s k c e h c e h T 1 8 w o L y r e t t a B C D V 5 2 w o l e b s i y r e t t a b M A R e f a S 2 8 r e w o P h t i W n e p O r o o D OFF N I 1 1 W ...

Page 34: ...2 34 ProSlot 5500 MARCH 2000 ...

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