A
PPENDIX
B T
ECHNICAL
S
PECIFICATIONS
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24
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Light maps
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Reflection maps
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Detail textures
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Environmental maps
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Procedural textures
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Backend blend
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DirectX6.0: 121 modes supported for source and destination and alpha
blending
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32-bit ARGB rendering with destination alpha
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point sampled, bilinear, trilinear and 8-tap anisotropic filtering (better than
trilinear Mip mapping)
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Per pixel perspective correct texture mapping
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Fog
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Light
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Mip mapping
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Anti-aliasing, full scene and order independent
2D CAPABILITIES
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High performance 128-bit 2D/GUI/DirectDraw Acceleration
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Fast 32-bit VGA/SVGA support
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True color hardware cursor
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Hardware color dithering
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Full feature 2D Engine for acceleration of BLT, indexed, DIB, color
translation, transparent BLT, stretchBLT, points, lins, lines, polylines,
polygons, fills, patterns, arbitrary rectangular clipping and fast text
rendering from hardware font cache
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Pipeline optimized for multiple color depths including 32,24,16,15 and 8-
bits per pixel
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Multi-buffering (Double, Triple, Quad buffering) for smooth animation
and video playback
VIDEO/DISPLAY/BIOS
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Advanced support for DirectDraw
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Back-end hardware video scaling for video conferencing and playback
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Hardware color space conversion
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Multiple video windows feature