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23
Technical Specifications
GENERAL
♦
Full Power True 128-bit TwiN-Texel (TNT) architecture
♦
2 Texture mapped, lit pixels per clock
♦
Single pass multi-texture rendering
♦
128-bit wide frame buffer interface
♦
32MB SDRAM Memory on board (Aztech TNT2-16 16MB)
♦
4X/2X/1X AGP interface with full sideband support
♦
Optimized for Direct3D acceleration with complete support for DirectX5.0
and 6.0
♦
Video acceleration for DirectShow , MPEG-1, MPEG-2 and Indeo
®
♦
Triple 8-bit 300MHz Palette DAC
♦
Digital Flat Panel Support (Aztech TNT2-32TP only)
♦
NTSC and PAL output (Aztech TNT2-32TP and Aztech TNT2-32T only)
♦
Operating at memory bus speed of 150MHz
♦
Resolution of up to 2048 x 1536 @ 60Hz
♦
True color rendering
3D CAPABILITIES
♦
100% Hardware Triangle Setup
♦
Optimized Direct3D acceleration
♦
Complete DirectX 6.0 support
♦
32-bit Z-buffering with 8-bit stencil buffer
♦
Twin texel (TNT) 32-bit graphics pipeline
♦
2 texture mapped, lit pixels per clock
♦
Single pass multi-texturing support
♦
Square and non-square support
♦
TextureBlend supports:
♦
Multi-texture
♦
Bump map
♦
Texture modulation