Electronic Dartboard 4
Dartboard Functions
POWER button -
Press to turn game on or off. Dartboard has an automatic suspend mode to
conserve power and battery life (if using batteries). The dartboard will make sound effect and
display “SLEEP” on the display after approximately 3 minutes of non-use. However, the scores are
stored in memory and can be restored by pressing any button.
START button
- This multi-function button is used to:
•
START
the game when all options have been selected.
•
CHANGE
to the next player when one player is finished with his round.
This will put dartboard in
HOLD
status between rounds to allow player to
remove darts from the target area.
GAME buttons -
Press to page through the on-screen game menu.
PLAYER button
s – Press to change number of player or team option
SOUND buttons
– Press to adjust voice volume
DOUBLE/MISS buttons
–This button is used to activate the Double In/Double Out options for the
“01” games. This function is only active when selecting 301, 401, etc. games. The
MISS
feature is
active during play of any game. Press button to register a “missed” dart. Player can press when
dart lands outside target area so computer registers a thrown dart.
RESET button
– Press to clear display and reset dartboard to opening sound.
CYBERMATCH
button
– Press to activate Cybermatch feature where you can play against the
computer. Press continually to cycle through the 5 different skill levels. See page 7 for detailed
instructions.
Electronic Dartboard Operation
1. Press the
POWER
button to activate dartboard. A short musical introduction is played as the
display goes through power-up test.
Press
GAME
buttons until desired game is displayed
Press
PLAYER
button to select the number of players (1, 2, 3, 4, t 1-1, t 2-2,
t 3-3, t 4-4) The default setting is 2 players.
Press
START
button to activate game and begin play.
Throw darts
•
The dart indicator display is represented by dart icons. The
number of darts displayed indicate the remaining throws for the active
player.
•
When all 3 darts have been thrown, a voice command will indicate “next