Electronic Dartboard 11
NO-SCORE CRICKET
Same rules as standard Cricket except there is no point scoring. The object of this version is to be
the first to simply “close” all the appropriate numbers (15 through 20 and the bullseye).
SCRAM
(For 2 players only)
This game is a variation of Cricket. The game consists of two rounds. The players have a different
objective in each round. In round 1, player 1 tries to “close” (score 3 hits in each segment - 15 to
20 and bullseye). During this time, player 2 attempts to rack up as many points in the segments
that the other player has not yet closed. Once player 1 has closed all segments, round 1 is
complete. In round 2, each player’s roles are reversed. Now, player 2 tries to close all the
segments while player 1 goes for points.
The game is over when round 2 is complete (player 2 closes all segments). The player with the
highest point total is the winner.
CUT-THROAT CRICKET
Same basic rules as standard Cricket except once scoring begins, points are added to your
opponent(s) total. The object of this game is to end up with the fewest points. This variation of
Cricket offers a different psychology to the players. Rather than adding to your own score and
helping your own cause as in standard Cricket, Cut-Throat offers the benefit of racking up points for
your opponent(s), digging him in a deeper hole. Competitive players will love this variation!
Pick it Cricket
This game is very similar to standard cricket. Instead of using the traditional segments used in
standard cricket, (15,16,17,18,19,20, & Bullseye) players face new and unfamiliar targets randomly
selected by the computer. The game will consist of six random segments and Bullseye. All other
rules apply as detailed in standard Cricket.
COUNT-UP
The object of this game is to be the first player to reach the specified point total. Point total is
specified when the game is selected. Each player attempts to score as many points as possible
per round. Doubles and triples count 2 or 3 times the numerical value of each segment. For
example a dart that lands in the triple 20 segment is scored as 60 points. The cumulative scores
for each player will be displayed in the LED display as the game progresses.
Adjustable Difficulty Settings
for Count-Up include 400, 500, 600, 700, 800, 900, and 999.
To change to these more difficult settings, simply press the SELECT button. Each option is played
exactly as outlined above with the exception of the total necessary to win the game. For example,
in Count-Up 500, the first player to reach 500 points is the winner.
HIGH SCORE