Super Shuffle Operating Manual
7
Auto Scan:
Select this to automatically
detect wireless access points in your area.
Access Point:
This is the name of the wire
less access point connected to your Super
Shuffle machine.
Encryption Type:
This is the security type
for your wireless access point. You can
choose either WEP (Wired Equivalent
Privacy) or WPA (Wi-Fi Protected Access).
Encryption Key:
This is the “password”
used when connecting to your wireless net-
work. Both access point and Super Shuffle
machine must have the same key in order to
work.
Use DHCP (Dynamic Host Configuration
Protocol):
This option, when turned on, will automat-
ically set an IP (Internet Protocol) address for your
Super Shuffle Machine. If you turn this option off,
you will need to set an IP Address manually.
IP Address:
This is the address that your Super
Shuffle game uses to access the Internet. If you turned
Use DHCP
off, you will need to set an IP Address
manually.
IP Subnet:
Provided by your Internet provider.
Gateway:
Provided by your Internet provider.
DNS Server 1:
Provided by your Internet provider.
DNS Server 2:
Provided by your Internet provider.
Modem Settings:
If you chose LeagueLeader (modem),
this option will be available.
Phone Number:
This is the dial up ISP number that
you can get from LeagueLeader.
Username:
This is where you enter in your ISP login
you get from Arachnid.
Password:
If you are using LeagueLeader (Modem),
the password is the ISP Password you get from
Arachnid. If you are using LeagueComm (Modem),
make sure you use the same password here as you
have programmed in LeagueLeader.
Disable Call Waiting:
This will turn off the call
waiting feature that may be on the phone system.
Alternate PPP Login:
A PPP log in is a protocol used
by networks and web providers to communicate with
other networks. This option changes how the Super
Shuffle talks to the dialup network. Default is
Off.
LeagueComm Setup:
This menu allows you to setup the
Super Shuffle to accept calls from your computer.
Phone Number:
This is the number that the Super
Shuffle uses to call your computer.
Password:
This password isn’t the one we give you
for LeagueLeader. You can make this one up yourself.
Make sure that it is the same in the Super Shuffle as
well as LeagueLeader.
Incoming Call Window:
Used to set the number
of rings within the call window and outside the call
window, after which the modem will pick up an
incoming call. The call window is defined by the
beginning time and ending time set on this screen.
This feature is contingent on the machine having the
correct time set.
LeagueLeader Settings:
This menu provides information
concerning connecting with LeagueLeader.
Server:
This is where LeagueLeader is located on the
Internet. It is not adjustable.
FTP Username:
This is necessary for communicating
with LeagueLeader. This is given to your League
Coordinator.
FTP Password:
This is necessary for communicating
with LeagueLeader. This is given to your League
Coordinator.
View Last Update:
View Last Update Log:
This displays the last time
the Super Shuffle communicated with LeagueLeader.
Clear Last Update Time:
Use this option to clear the
log of the last time the Super Shuffle communicated
with LeagueLeader.
Test Settings:
Click this to test your network connections
all the way to your LeagueLeader account.
Connect Now:
Use this option to communicate automati-
cally.
D. Reports
Game Popularity Counter:
Displays a history of
machine usage. Shows all games on the machine, the num-
ber of times each game was played, the number of credits
collected toward each game, and the percentage of times
each game was finished.
Coin Slot Report:
Displays the number of credits taken in
by each of the coin slots individually.
Credits Collection Report
: Used by the collector to dis-
play credits taken in (since last reset) for game play and
league dues.