Designing Touch Panel Pages
17
6" Color Video Wall Panel
Defining On-Screen and External Button Properties
External pushbuttons are configured with features similar to on-screen buttons. Their functionality
can be set just as any other button on the touch panel.
Use the
PROPERTIES
option of the
BUTTON
menu in the Edit bar to set button borders, page flips,
button colors for channel on/off conditions, channel/variable text codes, and string/macro
assignments.
External button properties include only the button type, page flips, channel codes, and string/macro
assignments. Although the Border and Color sections of this page appear, they are of no use to
external pushbuttons since they do not appear on-screen.
To set button properties:
1.
Press
BUTTON
on the Edit bar to open the
BUTTON
menu options.
2.
Press
PROPERTIES
to open the
PROPERTIES
operation bar.
3.
Press the new button to open the Button Properties page. This page lists the properties for the
active button.
4.
Press
BUTTON TYPE
; this opens the
BUTTON TYPE
menu.
5.
Choose a button type for the selected button to open the associated Button Properties page.
Each button type has its own Button Properties page with settings specific to the button.
6.
Press
BORDER
to open the
BUTTON BORDER
pages.
7.
Select a border to set for the button and return to the Button Properties page. The
BORDER
button changes to show the selected border type.
Setting the channel code
The channel button sets the device and button channel codes. Channel codes and variable text codes
work the same for all button types, including joysticks and bargraphs.
1.
In the Button Properties page, press
DEV
to open the keypad and set the touch panel’s device
number.
2.
Enter 1, 2, 3, or 4 in the keypad. The programming software uses device codes 1 - 4 to identify
the touch panel. Refer to the
G3 Firmware Design and Reference
instruction manual for more
information.
3.
Press
ENTER
to save the device number, close the keypad, and return to the Button Properties
page.
4.
Press
CHAN
to open the keypad and enter a channel value of 1 - 255. The source code uses the
channel code number to identify the button and its programmed operations. The channel code
for non-active buttons is 0.
5.
Press
ENTER
to save the channel number, close the keypad, and return to the Button Properties
page.
If DEVICE USED is set to 4 and Base Device Number is 128, the Controller recognizes
bus devices 128 - 131.
The panel will not allow you to enter a device number greater than the DEVICE USED
without first displaying a decision box asking if you accept the new selection or not.