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American DJ
®
AUDIO • Pro Scratch 1™ INSTRUCTION MANUAL • PAGE 14
11. EDITING A LOOP:
Please note you can only edit the ending point of the loop. You may make your loop shorter or longer. Before
you can edit your seamless loop you obviously must first have created a seamless loop to edit. If you haven’t
created a SEAMLESS LOOP, follow the instructions in step 10. If a SEAMLESS LOOP has already been
created, press the
RELOOP BUTTON (19)
to activate your SEAMLESS LOOP (Figure 23) if it is not already
playing. To edit your seamless loop’s ending point:
1) Press the
OUT BUTTON (18)
to return to normal play from the loops cue point. (Figure 20). This will
disengage the SEAMLESS LOOP mode and allows you to edit the loops ending point.
2) Press the
OUT BUTTON (18)
again when you reach your new ending point (Figure 21).
-
FOR A SHORTER LOOP:
Press the
OUT BUTTON (18
) at sooner point in the track (Figure 21).
-
FOR LONGER LOOP:
Press the
OUT BUTTON (14)
at later point in the track (Figure 21).
BASIC OPERATIONS (CONT.)
3) Press the
OUT BUTTON (18)
to set the ending point for your SEAMLESS
LOOP (Figure 13). The
IN BUTTON (12)
and
OUT BUTTON (18)
LEDs will
begin to flash indicating SEAMLESS LOOP mode has been activated.
LOOP INDICATORS
- During a seamless loop, the
LOOP (44)
and
RELOOP
(45) INDICATORS
will light in the
LCD DISPLAY (1)
indication a loop is active.
EXITING A LOOP
- To exit a SEAMLESS LOOP, press the
OUT BUTTON (18)
. The
IN BUTTON (12)
and
OUT BUTTON
(18)
LEDs will remain on, but will stop flashing. Music playback
will resume normal play (Figure 13). The
IN BUTTON (12)
and
OUT BUTTON (18)
LEDs will remain on to remind you that a
loop is stored in memory.
REPLAY LOOP
- The
RELOOP (19)
function allows you to return to your
stored loop at any time. The
IN BUTTON (12)
and
OUT BUTTON (18)
LEDs
will indicate a loop is stored in memory, and may be played at any time. To
replay the loop, press the
RELOOP BUTTON (19)
. The
IN BUTTON (12)
and
OUT BUTTON (18)
LEDs will again begin to flash indicating SEAMLESS LOOP
mode has been activated (Figure 14) and your stored loop will immediately
begin to play.
Figure 23
Figure 22
Figure 21