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Rockwell Automation Publication 5069-UM004A-EN-P - April 2019
Appendix B
Module Tag Definitions
5069-OB16F Module Tags
This section describes the tags that are associated with the 5069-OB16F
modules.
Configuration Tags
Table 83
describes the 5069-OB16F module configuration tags.
DC INPUT
5069-IB16
DC OUTPUT
5069-OB16
ANALOG INPUT
5069-IY4
SA P
ow
er
MOD P
ow
er
ANALOG OUTPUT
5069-OF8
DC INPUT
5069-IB16
Standard Modules
Table 83 - 5069-OB16F Configuration Tags
Name
Size
Definition
Valid Values
Ptxx.FaultMode
BOOL
Selects the behavior the output channel takes if a
communication fault occurs. FaultValue defines the value
to go to when set to user-defined value.
• 0 = Hold last state
• 1 = Go to a user-defined value
Ptxx.FaultValue
BOOL
Defines the value that the output assumes if a
communication fault occurs when FaultMode = 0.
• 0 = Off
• 1 = On
Ptxx.ProgMode
BOOL
Selects the behavior that the output takes when
transitioned into Program mode. ProgValue defines the
value to go to when set to user-defined value.
• 0 = Hold last state
• 1 = Go to a user-defined value
Ptxx.ProgValue
BOOL
Defines the value that the output takes when the
connection transitions to Program mode if the ProgMode
bit is set to "User-Defined Value".
• 0 = The output state is Off during Program
mode.
• 1 = The output state is On during Program
mode.
Ptxx.FaultFinalState
BOOL
If FaultValueStateDuration is nonzero, determines the final
Output state after the configured FaultValueStateDuration
time-out occurs.
• 0 = The output state is Off after the
FaultValueStateDuration time expires.
• 1 = The output state is On after the
FaultValueStateDuration time expires.
Ptxx.ProgramToFaultEn
BOOL
Determines if an output transitions to the Fault Mode if
the connection faults while in Program Mode.
• 0 = Stay in Program Mode
• 1 = Go to Fault mode
Ptxx.NoLoadEn
BOOL
Enables no load detection for output channels.
• 0 = Disable
• 1 = Enable
Ptxx.FaultValueStateDuration
SINT
This value determines the length of time the Fault Mode
state is held before the FaultFinalState being applied.
• 0 = Hold forever (default).
• 1, 2, 5, or 10 seconds