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Sequenced Mode
Sequenced mode allows the controller to automatically cycle through a predefined series of Events with
a hardware trigger (currently only Trigger Input 1). This allows the controller to, for example, flash
alternate sides of a right light with only one a continual stream of trigger pulses and no further input
from the software/SDK.
Events
Creating an Event is the same as in Standard Mode, except for two points:
1.
Event changes are not immediately updated on the device.
2.
An Event cannot be loaded directly while in Sequenced Mode, only Sequences can.
Sequences
Figure 72: Sequence editing menu
A Sequence is, at its simplest, a list of Events. When a Sequence is loaded, a hardware trigger causes
the controller to start the first Event in the list, the next trigger starts the next event, and so on. When the
last Event in the Sequence is reached, it starts over from the first Event.
The sequence menu is shown above in Figure 7. Clicking “Add Sequence” adds a new sequence, which
appears inline below the other sequences in the list. On any Sequence, you can select an Event from the
dropdown in the Sequence and click “Add selected event” to add that event to the Sequence. You can
have multiple of the same Event in the Sequence, however you are limited to 10 Events per sequence.
Once you have a Sequence defined, click “Save sequences” to save all defined Sequences to the
controller. You can then make load a Sequence on the controller by clicking “Set as active” on a
sequence. The “Run sequence” button allows you to simulate a trigger pulse to ensure that sequence is
working as intended. Be aware that this button sends an HTTP POST message to the controller, so there
will be network delay between the click and the pulse.