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P
ROGRAMMING
R
ELAYS
The order in which features are programmed does
not make a difference. The following examples assume
that the VoicePal Max has been configured, a mode of
operation (direct selection, scanning, external switch)
has been programmed, and the messages are recorded.
Example 9: Program Relay A to be activated by
message 1. The relay will activate an adapted toy for the
duration of the message.
Step#
Action to Take
Result
Step 1
Plug toy into relay A.
Use a cable connector if
necessary.
Step 2
Note current settings of SW1
through SW6.
Step 3
Set SW1= OFF
Places Max in Setup state.
Step 4
Clear relays by setting
Erases any previous relays.
SW2 through SW6=
ON OFF OFF OFF OFF
Press each button (1-10)
Step 5
Set SW2 through SW6=
Sets Relay A to duration of
OFF ON ON ON ON
message.
Step 6
Press button 1.
Attaches Relay A to message
Record LED will flash.
1.
Step 7
Set SW1= ON
Places Max in Active state.
Step 8
Return SW2 through
Returns Max to desired
SW6 to previous settings.
configuration.
When message 1 is activated, the device being used
will activate until the message is completed, then stop.
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Example 10: Program two relays to be operated by
two separate messages. Message 1 will activate an
environmental control (e.g. Adaptivation’s FreeSwitch)
which will activate a clock radio immediately after the
message plays. Message two will activate a battery
operated toy for the duration of the message.
Step#
Action to Take
Result
Step 1
Plug the Environmental control unit (ECU) into Relay A
and
also into the clock radio. Plug the battery operated toy into
Relay B.
Step 2
Note the current settings of
SW2 through SW6.
Step 3
Set SW1= OFF
Places Max in Setup state.
Step 4
Clear relays.
Step 5
Set SW2 through SW6=
Sets Relay A for 0 second
OFF ON ON OFF ON
delay.
Step 6
Press button #1.
Attaches Relay A to message
Record LED will flash.
1.
Step 7
Set SW2 through SW6=
Sets Relay B for duration of
ON OFF ON ON ON
message.
Step 8
Press button #2.
Attaches Relay B to message
Record LED will flash.
2.
Step 9
Set SW1= ON
Returns Max to Active state.
Step 10
Return SW2 through SW6
to previous settings.
When message 1 is activated, the message will play
and immediately after Relay A will activate the ECU and
turn the radio on. Message 2 will turn on the toy for as
long as the message plays.
Example 11: Program message 1 to activate an
ECU with a radio immediately following the message.
Message 2 will also activate the same ECU only there
will be a four second delay following the end of the
message. Relay A will be used.