8
Dice Games
In addition to board games, there are numerous dice games that are fun to
play. Here are examples of three dice games. To find out about other dice
games, check your local library or look on-line for ideas.
Chicago Dice Game: The object of the game is to score the highest number of
points at the end of twelve rounds.
Chicago is played with two dice so you will use both the large and small dice
overlays. Write the players’ names on the score card (see example in Figure 3).
Players must score points in sequence from 2 to 12. In the first round of turns,
2 is the “key” number. Each round, the key number increases by one, moving
from 2 to 3 to 4 and on up to 12.
In each round, all players get one chance to spin and come up with the key
number for that round. The key number may be scored by spinning the number
itself, or the two dice may be added to equal the number. For example, if the
key number is 5, scoring combinations would be 4 and 1, 3 and 2, or 5 and
any other number. (Note: Doubles do not score extra points.) If a player does
not spin a key number in a particular round, they do not score for that round
and “0” is placed on their score card.
Chicago Score Card (Sample)
Name
2
3
4
5
6
7
8
9
10
11
12
Total
Tom
2
0
0
0
6
0
8
0
0
11
0
27
Jane
0
0
4
5
6
7
8
0
19
0
0
40
Annie
0
3
0
5
6
7
8
9
0
11
0
49
Figure 3. Sample score card for the game Chicago. Highest total points wins.
Matterhorn Dice Game: The object of the game is to be the first player to spin
numbers in sequence from 1 to 12 and then from 12 to 1. Two dice are used,
so you will need the large and small overlays. In addition, you will also need a
score card for each player (see example in Figure 4). In Matterhorn, the num-
bers must be scored in order and they may be used independently or in combi-
nation to score more than one number. For example, if a player spins a 1 and
2 on their first turn, they score the 1, the 2, and the 3 with that roll. If another
player spins a 1 and 5 on their first turn, they only score a 1 for that roll. Each
player gets one spin per turn. The first player to go up the Matterhorn and back
down again wins the game.
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